WWE 2K18 (Nintendo Switch)

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WWE 2K18 (Nintendo Switch)
WWE 2K18 Nintendo Switch.jpg
Don't try this at home (or anywhere else, for that matter).
Genre: Wrestling
Platforms: Nintendo Switch
Release Date: December 6, 2017
Developer: Blind Squirrel Entertainment
Publisher: 2K Games
Franchise: WWE 2K
Previous Game: WWE 2K17


WWE 2K18 is a 2017 wrestling game released for the PlayStation 4, Nintendo Switch, and Xbox One, developed by Yuke's and published by 2K Games. The game was released for the Nintendo Switch later than the Xbox One and PlayStation 4 versions of the game, as this version was released on December 6, 2017, This version is considered inferior to the other versions of the game.

Why It Sucks

NOTE: The main reasons why this version suffered in quality was that 2K Games outsourced the development of this version to Blind Squirrel Entertainment, instead of Yuke's developing it like with the other versions.

  1. Glitchy AI, as AI controlled Superstars and Divas get stuck on the ringpost of the ring when they're close enough to be able to get in the ring for dozens of seconds until they get hit.
  2. Noticeable framerate issues on one-on-one matches, and significant frame rate issues when playing matches with two-or-more participants or in a one-on-one match when the screen splits due to one player being too far away from the other player. The Superstar entrances are also affected by the framerate issues causing the animations to also slow down and become desynced from the music used for the entrance.
  3. You cannot play 8-man matches which are available on other console versions of the game, possibly due to the framerate issues that would basically make it completely unplayable.
  4. In Royal Rumble matches, when a new Superstar appears the game freezes to load data for the character.
  5. The announcer can randomly disappear due to a game glitch.
  6. Sounds constantly have stuttering issues, and sometimes even cuts off completely. The crowd can stop making noises and then the commentator can say that the crowd's going wild and yet no crowd noises are playing.
  7. The game could hardlock at random times during matches, meaning you must go back to the home screen, close the software and open it again!
  8. Long loading times.
  9. The card cartridge version requires you to download a large file to the Micro SD card, though this is unfortunately the least of the problems.
  10. The port was so bad that Blind Squirrel Entertainment deleted all of its tweets on related with the games port! which shows just how bad this port turned out.
  11. The poor reception and sales of this game caused 2K to skip putting the game's sequel, WWE 2K19, on Nintendo Switch.

Redeeming Qualities

  1. Most of the content found in other versions of the game are still in this version of the game.
  2. Although the graphics are subpar to the other versions, they are still acceptable for the Nintendo Switch.
  3. Its the first WWE title since WWE 13 to be released on a Nintendo console.
  4. It is also the first portable wrestling game in history to have graphics like a console and that has most features of the console versions. Too bad it ran terribly!
  5. Version 1.4 somehow saved the game, by fixing the hardlock problem, faster loading times and more problems the game had, resulting it being nearly like the other versions of the game.