W.A.R. Soldiers: The True Story is a 2002 first-person shooter video game developed by Asylum Games and published by IncaGold only in Europe. The game takes place during the Vietnam War, specifically in 1965.
Why It Sucks
Poor main menu. It cannot be changed to a resolution bigger than 1024x768, even though the game was released in 2002. No change the gamma and change from full screen to windowed. Even the menu looks poor with ugly rendered helicopter model.
The game consists of only five levels, which together can be completed in less than 30 minutes.
No music whatsoever. Only we will hear in the main menu, although it is forgotten and uninspiring.
Abysmal graphics. Low quality textures; the faces of the opponents are cheaply pasted "Vietnamese" faces; the weapons look cut out of cardboard; flat, square leaves; vegetation; special effects pasted GIFs from the deepest depths of the Internet.
Awful sound effects. The sounds of receiving injuries resemble moans of constipation, the shooting sounds resemble those made in the kitchen.
Animations are extremely wooden, especially animation of walking opponents, reloading weapons and no existent ragdolls.
The cutscenes look like a student project from 90's. It looks like a helicopter was flying over vomit.
After starting the game, our protagonist falls from a high distance without dying somehow. In addition, we receive weapons only after the fall, and not from the very beginning. It turns out that the weapon we picked up after the falling was a flying revolver model.
Also after starting the first level, when we turn left, we receive the invisible rifle, the most useless weapon in the video game history.
The weapons are poorly imitated and deals the same damage, whether you're shooting with a revolver or an M21 sniper rifle.
The weapons have absolutely no recoil. Even if we shoot from the whole magazine, we won't see the crosshair move.
The mines don't kill us right away, they only take 20 out of 100 health. And the mine design looks like a cow excrement!
Scripted artificial intelligence they stand and shoot, or they will walk a few steps and then they will shoot, or they will walk back and forth trying, but by the way, hit us.
Strange opponent hit system. Shooting at any part of the body, be it in the head or leg, you need to use a lot of ammo, but the most effective shooting will be in the stomach.
Level design is terribly small, which are full of corridors. The levels look open but are full of invisible walls.
Large technical problems. These are problems with launching an elevator, frequent game crashes. Also, many graphic problems. We can fall off the map or fly to the top in the first stage. Game optimization decreases when more than five opponents appear.