Velvet Assassin

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Velvet Assassin
Velvet Assassin cover.jpg
An example of how NOT to make a stealth game.
Genre: Stealth
Platforms: Microsoft Windows
Xbox 360
Mac OS X
Release Date: April 28, 2009
Developer: Replay Studios
Publisher: SouthPeak Games
Franchise: Velvet Assassin


Velvet Assassin is a stealth game developed by Replay Studios (the same people behind Crashday and its remaster, Redline Edition) and published by SouthPeak Games in April 28th, 2009.

The game was originally known as Sabotage during its development and the protagonist was named after Violette Sbazo, a covert agent and spy.

Why It Sucks

  1. Bad 7-hour campaign.
  2. Poor stealth mechanics. The unique stealth aspect of the game where that is a shadow meter around Violette's health bar which allows her not to be detected by enemies when in dark areas, this ability becomes annoying as you have to constantly wait for an enemy to come out of the dark room.
  3. You can't even pick up the weapons that enemies drop when they die (which is the most basic features of most of stealth games)
  4. Only 5 weapons available in the entire game, Pistol, Assault Rifle, Shotgun, Sniper Rifle and the knife.
  5. While all of the cutscene's graphics looks good, the game has lifeless graphics. InFamous, while also released in 2009, still looks better.
  6. The weapons have poor accuracy. If you use an Assault Rifle to kill an enemy at medium range or long range, there is an 80% chance your bullets will miss the enemy - rather than damaging them. This doesn't apply to AI who aim perfectly while the player on the other hand can not.
  7. Poor sound effects of the weapons.
  8. Little to no replay value, as there's no collectible or extra contents.
  9. The story is incredibly cringeworthy.
  10. The clothing aspect of the game is more like an afterthought.
  11. You can buy upgrades which barely have any effect or special boosts on Violette or how you play the game. In that case, upgrading doesn't do anything, so it is once again, an afterthought.
  12. The melee in the game causes Violette to hit an enemy with a knife that does very weak damage and she can be killed in a matter of seconds.
  13. Morphine Mode leaves you many questions; when you acquire an morphine syringe first-time in the game, you'll be thrown to cutscene, where Violette is in a coma in such a bizarre fashion, after that scene, you'll be put in to the game again. That leaves gamers who have watched that scene some questions. That also doesn't help the fact that the Morphine Mode gimmick is 'incredibly overpowered'. All it takes in this mode is that one melee insta kills the enemy, and that's it.
  14. Cheesy voice acting.
  15. The game doesn't use its checkpoint mechanic so well. Often at an certain point, the game will "save" your game. When you actually die, you have to start all over again.
  16. Violette, the main character of the game, is yet another failed attempt to be a female character who tried way to hard to be a badass - and - overall, a great character. In fact, Violette does not even try the slightest to actually become a badass character.

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