Valve Corporation

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Valve Corporation
1920px-Valve logo.svg.png
Founded: August 14, 1996
Founder: Gabe Newell
Mike Harrington
Headquarters: Bellevue, Washington, United States
Key people: Gabe Newell (president)
Scott Lynch (COO)
Services: Steam

Valve Corporation (commonly referred to as Valve, stylized as VALVE) is an American video game developer and digital distribution company headquartered in Bellevue, Washington. The company is known for the Half-Life series, Counter-Strike series, Portal series, Day of DefeatTeam Fortress Classic and 2, and Left 4 Dead series, Dota series, and its software distribution platform Steam.

Bad Qualities

NOTE: The main problem with Valve today is that they clearly aren't interested in making PC games anymore (and a big no for Artifact and Dota Underlords as it may doesn't account by majorly everyone) and changed their focus to other, "less work, more profit" businesses. This is what caused all the problems mentioned in the following list:

  1. Valve completely refuses to apply any moderation or quality control to their digital storefront, Steam. As a result, the integrity and stability of the store has gone completely downhill and legitimate indie developers are abandoning Steam en masse.
  2. Since 2013, they have pretty much ceased major communication with the Portal, Team Fortress, and now very probably Counter-Strike communities. Said communities have been ignored for a long time (TF2 still receives updates, but most of them just add new cosmetic items from the Steam Workshop, and with the final latter as stated in very below) and still feel neglected.
  3. There have been many times where users inexplicably become unable to access their games. Most of the time, when they contact Valve's customer support, takes over two months to get the problem solved, provided if they do answer.
  4. For a while, Valve focused on making specific Steam-themed electronics, such as the Steam Link (a streaming box that streams PC games to your TV), or Steam Machines (dedicated Linux gaming PCs), but both were flops due to limited support from Valve, the low inventory (thanks to them being outsourced to other companies), and high launch prices, resulting in both being discontinued.
  5. They've had many legal disputes for what they've done with other companies like Activision Blizzard and their former main publisher Vivendi, Universal Games/Sierra Entertainment.
    • A notable example is when Valve hired Abdul "IceFrog" Ismail, the lead designer of the original DOTA mod for Warcraft 3 to create a sequel to be published by Valve. This leads into a lawsuit against Blizzard for the copyright of DOTA franchise.
  6. To quote a popular internet joke, "Valve can't count to 3." This is in reference to Valve's apparent reluctance to release the third game for any of their franchises, most infamously Half-Life 2: Episode Three/Half-Life 3. While it was not 100% confirmed, it seemed that Valve had no intention of continuing development for the franchise.
    • That was until the announcement of Half-Life: Alyx (a new entry for the series and now canonically between for both Half-Life and Half-Life 2) in November 2019. Unfortunately, (while not that too vocally) it's divisive at best, as its the very first time in a long an official Half-Life game has been made by Valve since Half-Life 2: Episode Two, while its platform is for VR exclusive only, and considering its fanbase is predominantly PC users and most current VR kits are really expensive, it sounds pretty bad.
  7. Speaking of prior to Half-Life: Alyx being announced, they were seemly are just willing to repeatedly milk Dota 2 or the Dota series as of the release of Artifact and Dota Underlords, and now less frequently Counter-Strike: Global Offensive. Also, the updates for Team Fortress 2 are not cosmetic-oriented, and there are massive gaps in-between each big update. Luckily, the game is getting new patches and it did get a big update in 2017 as a revival, but after this big update, Valve slowly pushed out minor patches and went back to milking Dota and CS:GO. The latter game has suffered a major decline in quality and the new updates received massive backlash from some fans, yet Valve ignores that.
  8. They were trying too hard to become like Blizzard Entertainment recently; Artifact, an Dota 2-based digital card game, left an extremely sour taste in the mouths of many fans (except for those who either love or don't mind card games), since the game was clear proof that Valve is milking Dota and trying to turn it into a MOBA version of World of Warcraft, which also has their own digital card game (HearthStone). And unsurprisingly after the game was release in following time, its player count was dropping fast, by down to 100 to 300 players left. Has now decided as of this announcement, instead of completely abandoning it like most developers do, they blindly think it needs a overhaul to getting the player count back up with no one pleased.
  9. They once partnered with Bethesda to turn mods into microtransactions. Bethesda was successful, though Valve was not.
  10. Their VAC (Valve Anti-Cheat) system is extremely weak as hackers can easily bypass them. Valve has no intention to fix the issue.
  11. They no longer support the console versions of their games or even bother to make ports anymore. In fact, they made the dumb decision of outsourcing the PlayStation 3 port of The Orange Box to EA, resulting in a broken mess of a port.
    • There have been a few times when Valve actively trash-talked consoles and Windows 8 because it planned to have its own digital storefront.
  12. Besides milking current games they focus more on virtual reality technology, pushing really hard on making their own VR with partnership from HTC (a Taiwanese consumer electronics company), and making mildly good or nearly unplayable VR games.
  13. There is very little organization within the company, and they let employees do whatever they want, which they thought would work on paper. This resulted in projects never doing any real progress because employees aren't focused or pressured on those projects; and has got a some PC video games since 2013 (including a possible Left 4 Dead 3, and except surprisingly Artifact) shelved.
  14. Even after Gabe announced their return to making games, since according to him Nintendo and other video game companies "caused" him to sidetrack since 2013, most of the fan base doesn't have faith in his claims.
  15. They added skin loot boxes to Counter-Strike: Global Offensive. While the loot box drops are 100% cosmetic, you need to purchase keys with real money to open them in a game that already costs money to own. However, the game was made free-to-play later.
    • Due to some of the weapon skins in CS:GO can be trade and sold for real money, Valve has effectively created a virtual gambling platform where players can buy a key and loot boxes to "gambling" for rare and valueable skins. Such as the infamous Dragon Lore skin that had a ridiculous base price tag at $1,000 and up to $5,000 as well as the Tec-9's Groundwater factory new skin (300 USD, whereas most other variants only cost 2 USD).
  16. They completely butchered one of their most famous games CSːGO with their updatesː
    • The infamous December 2015 update. The update literally broke the rank system, added the R8 Revolver and butchered many of the game's mechanics. This angered many fans because many of them were already accommodated to the previous mechanics, ruining immersion and completely butchering the sound effects. In fact at first the R8 Revolver was overpowered, but it was nerfed later.
    • They added a battle royale game mode and made the game free-to-play, which no one literally asked for (thus significantly increasing the amount of hackers). On the contrary, this led to even more complaints by fans and the reviews have dropped during that period of time to "Mostly Positive".
      • In fact it was so badly butchered to the point that the great majority of the dedicated fan base quit the game for good.
  17. They even ruined their most profitable game Team Fortress 2 since 2014 with cancelled the End of the Line update's only map ‘Snowplow’, with a ludicrous excuse saying it’s "too confusing and challenging for new players", despite some of their official maps are both confusing and challenging with few new players can handed through. The map was finally part of the game in the Gun Mettle update.
    • When you win a match in Meet your Match, you get occasionally deranked for no reason.
    • They released Meet your Match in a unplayble state, and also removed quick play mode.
    • They don't ban aim-botters permanently, whose terrorized the game in a similar fashion to Point Blank.
    • In 2019, the game suffered an economy crash which pretty much ruined the game's economy.
    • Since December 2019, the game has suffered a bot crisis and Valve has done poorly to resolve the issue.
  18. When they forgot to make the Halloween event in Dota 2, the fans' reaction was pretty loud to say the least.
  19. False advertising: When they announced Half-Life: Alyx, one of the features implied that they would release the full version of Source 2 SDK; however, when the development team was asked about this question in their pre-Launch F&A AMA in Reddit, they revealed they were only releasing the limited version (mapping tools only), due of the engine's SDK still under development.

Good Qualities

  1. They still can improve their certain selective older games without ruining them too much, especially since 2017 as they began updating their GoldSrc games.
  2. They are still open-minded towards fan projects and they don't take them down unlike Konami. In fact, their development tools and Source Filmmaker are still completely free to use, which is a very nice thing.
  3. They don’t do exclusivity deals, unlike Epic Games.
  4. As mentioned in WISN #6, as of the public announcement of Half-Life: Alyx, it finally shows that Valve isn't completely abandoning the Half-Life franchise after all. As they were making this HLVR title for a few years, very secretly.
    • Its ending reveals that they're going back and fixing the Episode Two's ending and given a big hint that Half-Life 3 is possibly on the works.
      • Given, even more hopefully news, that some Valve employees are ready to get back on that franchise, given more the idea they will released few more games under the Half-Life IP.
    • Along they announced they'll release the limited version of the Source 2 engine's SDK for mapping tools only, which will only rejoiced by mapping modders, so far. Since its official use, starting with Dota 2 in 2015.
    • In late August 2020, Valve's official Left 4 Dead website, has now confirming an officially approved community and major update (like in Team Fortress 2 during the mid-late 2010s, for its fandom) of remaking on based their official campaign for survival mode, the Last Stand in Left 4 Dead 2. And it was released on September 24th, with mostly positive response with its fanbase. Which is more hinting that their major communication on their each video game fandoms are slowly lifting, beside the Half-Life series, they are reviving.

The company is not bad enough today and has many good qualities. Click the link here to see the Valve page on its sister website.

See Also





6 months ago
Score 0


Open your mind, open your wallet

This joke is by no means original but thought I'd post it.


4 months ago
Score 0
No joke Valve needs to get a manager to set them straight.


3 months ago
Score 0
Valve Time, anyone?


one month ago
Score 0
I am glad VALVe released Half-Life: Alyx.

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