User:Z Grand GR/sandbox

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Z Grand GR/sandbox
220px-Rastan Saga II Flyer.png
Bigger doesnt mean better Taito.
Genre: Hack n Slash platformer
Platforms: Arcade
Sega Genesis
TurboGrafx-16
Release Date: Arcade:
WW: 1988
EU: 1989
TurboGrafx-16:
JP: July 6, 1990
Sega Genesis:
JP: August 10, 1990
US: 1991
Developer: Taito
Publisher: Taito
Made in: Japan
Previous Game: Rastan

Rastan Saga II, also known in Europe as Nastar and in North America as Nastar Warrior (except for the North American Sega Genesis version, which was released as Rastan Saga II) is a hack and slash platform arcade game developed and published by Taito in 1988. It is the sequel to Rastan (released as Rastan Saga in Japan).

While the original and Warrior Blade: Rastan Saga Episode III had a good reception and Rastan Saga II had decent success in japan, its overall look as a poor sequel to the original game, and a huge step from the first one, and its port on the Genesis is of ten called one of the worst games on the system.

Gameplay

Rastan Saga II is a side scrolling hack-and-slash-em-up where the player takes the role of a barbarian who tries to defeat an evil wizard. The controls of Rastan consist of an eight-way joystick, a button for attacking, and a button for jumping. Like the first installment, the player is able to swing Rastan's sword in multiple directions. By using the joystick in combination with either button, the player can determine the height of Rastan's jumps.

A new mechanic is blocking which can be done by just pressing a direction without the attack button.

There are a total six rounds, each consisting of two areas: an outdoor scene, and a castle hall where the player must confront the stage's boss. The backgrounds of the outdoor areas feature broad landscapes with changing sunlight effects with detail. The game's bosses include Medusa, a Gladiator Centaur, and the final boss, the evil wizard.

Why It Sucks

  1. While the game's graphics look okay, Rastan's new sprite looks ugly as hell, blurry and you can barely tell its him, also it looks poorly drawn, but more importantly, the fact that the sprite got massively enlarged is the reason of many of the problems in this game.
  2. The animations on the other hand suck for everyone, the sprites are barely animated, the bosses are by the most part static, and at best enemies have like 3 frames of animation, Rastan is not much better, specially when he walks
  3. The Movement controls are dreadful
    • The jumping control has a half a second delay.
    • even when Rastan jumps its really hard to control where you land, which will get you hurt or even killed.
    • The downwards attack in the air works when it feels like, which can easily cause you to fall on an enemy and take damage without hurting it.
  4. The level design is complete garbage
    • it was severely streamlined from the previous game, now every level is a simple corridor with obstacles. in the original game the smaler sprite allowed, levels with verticality and different paths, like caves underground, something that is completely missing in the game





Redeeming Qualities

Reception

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