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I hope she made lotsa spaghetti!
Protagonist: Mario
Genre: Puzzle
Platforms: Philips CD-i
Release Date: June 1994
Developer: Philips Fantasy Factory
Publisher: Philips Interactive Media
Made in: United States
Franchise: Mario

Hotel Mario is a puzzle game developed by Fantasy Factory and published by Philips Interactive Media for the Philips CD-i in 1994.

It is the third Nintendo licensed game for the CD-i, being released after Link: The Faces of Evil and Zelda: The Wand of Gamelon, but before Zelda's Adventure (with Super Mario's Wacky Worlds being cancelled due to declining sales of the CD-i), in which Nintendo licensed the characters to Philips due to a failed partnership for a SNES CD-ROM add-on. It would later go on to be considered not only one of the worst Mario games, but also one of the worst video games of all time.


The game takes place in the Mushroom Kingdom, which Bowser has turned into a hotel resort for the use of himself and the Koopalings, renaming the land the "Club Koopa Resort". Each hotel in the area is guarded by one of the Koopalings and their henchmen. The hotels represent different building types with various locations, including a tree, a mine, and a cloud.

Having been invited for a picnic by Princess Peach, Mario and Luigi enter the Mushroom Kingdom. At the entrance, however, they find a message from Bowser. He reveals that he has taken control over the kingdom and established seven hotels there, at one of which Princess Peach is being held as a "permanent guest". As they visit the first six hotels, Mario and Luigi find the Princess several times, but on every occasion she disappears out of their sight, ending up in another hotel. They eventually enter a palace where Bowser himself resides. With the hotel's owner defeated, the brothers flee the building with Princess Peach before it collapses. The Princess, now able to rule her kingdom in peace, thanks to the Mario brothers, giving them both a kiss.


Controlling Mario, or his brother Luigi in two-player mode, the player has to complete all stages of the seven hotels in the game. The first six hotels contain 10 stages, and the last contains 15 stages. Progressing from one stage to the next requires the player to shut every door without exceeding a time limit. The purpose of closing the doors to progress is not explained. Elevators, which operate differently depending on the hotel, enable the player to go between the five floors of the stage. The faster a stage is cleared, the more points will be given to the player. Every stage has its own title screen via which the game can be saved. The screens are also used to enter previously played hotel stages and the map of the Mushroom Kingdom, which allows the player to access any visited hotel.

Why It Sucks

Redeeming Qualities


Cancelled CD-i Mario Game

In the early development stages of the CD-i, Philips and Nintendo were originally going to create a sequel to Super Mario World called Super Mario's Wacky Worlds, which was supposed to be developed by NovaLogic. It was cancelled due to declining sales of the CD-i and even though it wasn't released, with this being made instead (watch James Rolfe and Mike Matei play the unfinished demo here).


  • The game's cutscenes spawned several internet memes and YouTube Poops, especially the quotes "I hope she made lotsa spaghetti!" and "No!".
  • The warp sound in this game along with Super Mario 64 originated from Sound Ideas' The General Series 6000 sound effects library.



Gameplays (from various YouTubers)





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[Category:1990s games]]
[[Category:Bad Games from Good Franchises]]
[[Category:CD-i Games]]
[[Category:Games reviewed by Peanut Butter Gamer]]
[[Category:Games Reviewed By SpaceHamster]]
[[Category:Games Reviewed By The Angry Video Game Nerd]]
[[Category:Games Played on Cinemassacre]]
[[Category:Internet memes]]
[[Category:Mario Games]]
[[Category:Budget games]]
[[Category:Games Made In the United States]]
[[Category:Games Played By PBGGameplay]]
[[Category:Hard Games]]