Umbrella Corps, known as Biohazard: Umbrella Corps (バイオハザード アンブレラコア Baiohazādo Anburerakoa) in Japan and Resident Evil: Umbrella Corps in Asia, is a 2016 tactical shooter game developed and published by Capcom. Released for Microsoft Windows and PlayStation 4, it is a spin-off of the Resident Evil series and was released worldwide in June 2016. The game received negative reviews from critics.
The game is set two years after the events of Resident Evil 6 and 12 years after the collapse of the Umbrella Corporation in 2003.
You play as a mercenary sent to several zombie-infested sites to investigate the Umbrella Corporation and uncover its secrets.
Why It Is Not at Hand
- The game has a number of questionable design choices.
- The camera is extremely close to your character when walking and shooting. When you aim down the sights, it switches to a first-person view, which can be disorienting. The only exception is pistols as it just zooms in on the iron sights because you can see a part of the character's head.
- The player characters wield their weapons close to their faces in a really awkward (and not to mention, unsafe) position.
- It has a cover system which is only necessary for the multiplayer, but for some reason is also in the single-player, which doesn't make sense as there is nothing but zombies (pretty much all of which are unarmed), and the mechanic itself is awkward to use.
- The enemies (both players and zombies) are bullet-sponges, which Capcom themselves seem to have known because one of the achievements you can earn is titled "100 Bullets, 1 Kill."
- Idiotic zombie AI, who will frequently completely ignore your presence until you shoot them, and will often run right into walls when they do notice you. They also have no sense of strategy since they all charge at you and will chase you until you're dead.
- The guns don't feel satisfying to shoot and are of the most standard shooter arsenal (pistol, assault rifle, shotgun).
- The graphics are rather ugly and boring, as almost the entire game uses colors like browns and grays. The character models for the player are horrendous too since many of them are disproportionate. When putting your character in cover you can see that the character's legs are smaller than the rest of his body. This might explain why the camera is zoomed in most of the time.
- Terrible optimization with choppy framerate that constantly shifts between 30 and 60, loading times take about 15 seconds, and the game is known to crash a number of times on PC.
- All of the maps are small and boring and 2 out of the 7 maps are original with the rest being ripped from other Resident Evil titles like the Spain village from Resident Evil 4 and the African village from Resident Evil 5.
- The maps from those RE titles were also not redesigned for competitive multiplayer either, meaning you have to fight in very cramp areas most of the time.
- The game also has a terrible excuse for this by explaining that the maps are recreations of those events to train the mercenaries.
- The game does almost nothing with the series lore and any diaries you find in the single-player mode are very poorly written. ("I hate him and his stupid nose!")
- The single-player mode itself is dull and repetitive, as you have to play the same types of missions on the same map again and again until the next map is unlocked, after which the cycle repeats. It can also be completed within three hours and aside from a few cosmetic options, there is no reward for beating it. There's 24 stages and all of its objectives are the same 3 objectives:
- DNA Samples: It involves you just killing the enemies that then drop a sample, which you do until the criteria is complete.
- Domination: Is what it sounds like. You capture points while fending off swarms of enemies, which allows the enemies to surround you.
- Briefcases: This is when the player must commit pseudo-speedrunning methods in order to acquire the cases as quickly as possible. This is the easiest objective since you can run through the entire map and almost never see an enemy.
- Artificial difficulty:
- The mercenaries, who are armed with gas masks and armor, have pretty low health and can die easily to monster attacks. The mercenaries themselves are also pretty generic and have no personality since they mostly repeat the same dialogue after obtaining a sample dropped from a monster. In fact, they have even less of an identity than the mercenaries from Resident Evil: Operation Raccoon City.
- Some levels will have you complete mission types in tiers and if you fail at any point no matter the tier you have to do it all over again from the first tier.
- The levels taking place inside the RPD are the worst in this case as the design is very close and compact like the original. They also decided to pay homage to the original game by limiting your ammo.
- The multiplayer was dead upon arrival and is terrible for many reasons.
- The team balancing system is non-existent. Your team might contain higher or lower leveled players compared to the opposite team.
- All players are bullet sponges as said in BQ#2.
- While the game claims to encourage tactical play and teamwork, the matches typically only last for three minutes or less, which, along with the small map size and rampant use of the Brainer, negates any ability or desire to form any type of strategy.
- The most used weapon in the game (the Brainer) is completely overpowered because it kills enemies in one hit and you move much faster than with a gun. Since you're also a bullet-sponge, you can kill other players with it even if they're shooting you. This causes matches to devolve into fights where it's dependent on who hits the melee button first.
- It costed $40 upon release, which is way too expensive for how little content there is and how repetitive the game is.
- Shooting zombies in the head is less effective than shooting them in other parts since decapitating their heads causes them to perform a long animation before dying.
- You move WAY too fast. The movement is so quick you'll see players zooming all through the maps, which makes it even harder to hit other players. The animation is also a joke, the mercenaries look like they are skating on the maps, which is exactly the case when crawling.
- It uses Unity engine instead of the MT Framework (which was used in Resident Evil games dating all the way back to Resident Evil 6) or other more advanced game engines like Unreal Engine. While Unity isn't a bad engine, it's more suitable for indie games instead of more demanding, large-scale projects like this.
- The only reward you get for completing maps is decals. The "reward" for completing the game is even worse: you get a trailer for the multiplayer. Not kidding.
- The "Sample Obtained!" line said by mercenaries became a meme after the game's release.
Umbrella Corps received negative reviews even before its release and is considered by many to be one of the worst games of the 2010s. Many critics compared it to the Call of Duty franchise and Capcom's own Resident Evil: Operation Raccoon City.
Andy Chalk from PC Gamer thought that the game strayed too far from the franchise and thought that it was a pointless addition to the series. Nicholas Tan from Game Revolution thought that Umbrella Corps was a standard and generic first-person shooter with a Resident Evil skin on it. Steven Burns from VideoGamer.com criticized the small size of the maps (which he considered “generally quite boring") and the field of view. He described Umbrella Corps as "a bizarre mishmash of styles and elements that don't fit together at all" and very expensive "for too little in the way of quality". Michael McWhertor from Polygon, praised the game after trying it. He added that the game can offer "quick" fun despite being odd and thought that it suits its budgeted price. USGamer's Bob Mackey concluded that "just a little over a week after releasing, Umbrella Corps is essentially dead on arrival" on the PC platform when looking at old and new alternatives, including Overwatch and Left 4 Dead 2. Famitsu gave the game score of 9/9/9/9- 36/40.
The AngryJoeShow gave it a 2/10, making it the fifth game to receive such a score. According to Joe, the gun customization is the only reason as to why he gave it a 2/10 instead of a 1/10. He also featured it on his list "Top 10 Worst Games of 2016" placing it at #3. DX featured it on his Worst Games of the Decade video, stating that the game is "so miserable that you couldn't find a lobby on day one" while mentioning that the game "borders on unplayable".