This wiki has been closed following a Request for Comments. Please see this page for more information.

Ultraman: Towards the Future

From Crappy Games Wiki
Jump to navigation Jump to search
ToddHoward2010sm (cropped).jpg All of this just works.
― Todd Howard
This article needs cleanup to meet our rules and guidelines. You can help by editing it.
Ultraman: Towards the Future
Ultraman SNES cover.jpg
Despite being technically an Ultraman game, it is at heart just an Ultra-awful game.
Genre(s): Fighting
Multi-platform
Platform(s): Arcade
SNES
Sega Genesis
Release: JP: April 6, 1991
NA: October 1991
Developer(s): BEC
Publisher(s): Bandai
Banpresto
Series: Ultraman Series

Ultraman: Towards the Future, released in Japan as Ultraman, is a multi-platform fighting video game based on TV series Ultraman, with the Japanese version being based on the 1966 series and the North American version being based on the contemporary Ultraman: Towards the Future series.

Gameplay

As a one-on-one fighting game, Ultraman[1] can punch, kick, and grapple his opponent, in addition to using a variety of various special moves that must be charged. However, in order to actually defeat his opponent, Ultraman must deplete their continually-recharging life bar, and at that the right moment, defeat them with an arm beam (which is his most powerful attack). As the game continues, different enemies may develop ways to evade the final blow. Ultraman must adapt to their changing ways.

Why It Ultra-Sucks

  1. The graphics are really dull.
  2. The game has barely any story despite being based on the TV series.
  3. The gameplay is abysmal.
    • The combat is extremely basic: just punches, kicks and a special attack.
    • Ultraman's basic moves are extremely crappy due to their short range.
    • Ultraman's special moves are locked behind an energy gauge and the gauge recharges extremely slow.
    • The high jump is delayed.
    • Blocking takes up an absurd amount of the energy.
    • Jumping towards a monster damages you.
    • It is hard to use grappling.
    • The jump kick is hard to land.
    • The difficulty is beyond frustration and the kaijus are extremely overpowered.
      • Geronimon has an insanely long-ranged ice breath that deals a lot of damage and its attacks cannot be deflected. Also it can duck and dodge your special attacks.
      • Jamila abuses its fire breath.
      • Alien Mephilas uses the teleportation move and energy beams a lot.
      • Alien Baltan II moves constantly and gets out of your range, and it uses an illusion attack that makes it hard to hit.
      • Red King constantly runs away from you making it hard to hit, and it can block your energy attacks.
      • Bullton can paralyze you and drain your health.
      • Zetton teleports and shoots a lot. It can also deflect your shots towards you.
  4. The enemies can hit you when they shoot projectiles off-screen.
  5. You only get three lives.
  6. The absolute worst part of the game is that depleting the life bar of a kaiju won't finish it. To do that, you must use the Ultra Beam, and if you don't have enough energy you must wait for it to recharge.
    • Even worse, it will only work if the life bar of the monster says "finish" in the health bar to kill it.
    • To rub salt in the wound, the kaijus can regenerate health.
  7. Zero context for each fight.
  8. Crappy ending.
  9. The arcade and Genesis versions have awful music.
  10. The Super Famicom and Genesis version have fewer fights than the arcade since they don't have the fights against Neronga and Antlar and skip the fight against Alien Baltan II.

Redeeming Qualities

  1. Decent music in the SNES version.
  2. The American SNES version looks a lot better.
  3. The American version has a lot more tolerable difficulty.
  4. It is faithful to both shows.
  5. Decent selection of kaiju.

Videos

References

  1. Referring to Ultraman Great, the protagonist of Ultraman: Towards the Future, not the original Ultraman, a.k.a. the Ultraman of 1966 series.

Comments

Loading comments...