Two Worlds (video game)
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Two Worlds is an action role-playing game developed by Reality Pump and published by SouthPeak Games in North America and TopWare Interactive in Europe. It was highly anticipated and hyped up to the point that it claimed to soon put Oblivion to shame. The final product was far from what people were expecting, and for the worse:
After your wounded sister, Kyra, is captured by the villainous Gandohar, you are forced to find the 4 elemental keys to revive Aziral, god of the orcs.
Why It Sucks
- Piracy prevention measures go further than Windows XP. Just to get the game, you need to give precise details such as your home address, date of birth, phone number and full name. Otherwise, you're stuck with the main menu with no way to play the actual game. All that $12 just for a main menu...
- Boring, run-of-the-mill story.
- Terrible dialogue, voice acting and lip syncing.
- Most characters don't even talk, and instead just use telepathy.
- Messy character models and animation, much worse than the NPCs in Sonic 06.
- The fire in the fire element just looks not only stock, but low-budget.
- The protagonist character can annoy you by simply frequently stating the obvious:
- When he jumps into the water, "That's cold."
- When an invisible barrier blocks him, "Closed."
- ProJared's parodies accurately explain this: "Cold." after opening a freezer, "Wet." when he puts his hand under a running faucet, and "Aroused." looking at a suggestive magazine.
- Way too powerful monsters have to be fought early in-game.
- Some monsters just appear out of nowhere, uncomfortably close to you when all you're doing is jogging. ("I travel a little bit to the south and HOLY SHIT, WYVERNS!" - ProJared)
- Unbearable combat that leaves you button mashing like it's a Dynasty Warriors game, only poorly done and highly jittery.
- Weak blood effects.
- Sword attacks sound like you're punching someone, instead of stabbing them with your sword.
- Constant lag to an already bad frame rate, similar to Sonic Boom: Rise of Lyric.
- Characters are stupid in nature.
- "Quests" are just walking back and forth talking to people over and over again.
- Controlling the horse is a slog. The main issue is the sluggish turning.
- No effort was put into the challenge for the air element, it's just... there. Out in the open.
- The final boss, Gandohar, is pathetic. He swings his sword once every minute and maybe throws a fireball at you. The mid-boss, Reist, was harder than this.
- The "choices" at the end don't do anything. You try to stop Gandohar, you extend the game's length. Once you defeat him, Kyra gets on your horse with you and you head off into the sunrise, and that's it. No credits, no nothing. You get sent back to the title screen. If you choose to join him, you get a few pan shots, leading up to Kyra... and it's back to the title screen. At least the sequel continues where this game left off...
- The game can be beaten in less than one hour if you just skip ahead into defeating Gandohar.
- The people composing the soundtrack for this game did a great job.
- Some of the environments look quite nice.
- The game makes great use of its inventory and the loot system.
Two Worlds received mixed-to-negative reviews from critics but mostly negative from players. On Metacritic, the Xbox 360 version received a 50/100 and the PC version a 65/100. This game was so bad that Reality Pump sent apology letters to retailers.
Internet reviewer ProJared gave the game a cancelled Christmas (2) out of 10, calling the game a direct insult to the player and stating the sheer disappointment and broken heart he got while playing the game.
Another reviewer called The Cantina called this the worst RPG ever made, until the sequel came along.