True Crime: New York City
True Crime: New York City is a 2005 open-world, action-adventure game developed by Luxoflux and published by Activision for GameCube, PlayStation 2, and Xbox. The game was ported to PC by Aspyr and to mobile by Hands-On Mobile. The console versions were released in November 2005, with the PC version being released in March 2006, and the mobile version was released a year after the game's PC port. It is the second (and final) game in the True Crime series, and is the sequel to True Crime: Streets of LA. The game received a censored version in Germany, which also led to the original uncensored version to be banned in the country shortly afterwards.
Why It Sucks
- The game's development was rushed in order to get it on store shelves by Christmas 2005, resulting in an alarmingly large amount of bugs and glitches.
- Poorly-written story.
- Cliché characters.
- Repetitive case structure; to complete the story, you must solve four major cases. To do this, you get information about a criminal, locate him, kill his henchmen, and interrogate him until he tells you about another crook. You then go off to do the same thing to that fugitive. Rinse and repeat throughout every case, with the only difference being the locations.
- Every single mission in the game are now required to complete, meaning you can't skip a particular mission; if you fail a mission, you have to retry the mission instead of choosing to skip or retry it.
- Despite being in the same series as Streets of LA, none of the events of that game were mentioned in this, and the closest to the former is a billboard for True Crime: Streets of LA: The Movie, which for some reason reads "Fall 2007" instead of "Fall 2005" (coincidentally the release of the console versions of New York City).
- They branching storyline system from the previous game, Streets of LA, is absent, meaning the story follows a linear path.
- On the topic of absent features, the autosave function from the previous game is removed, forcing to manually save your game. Like Sonic 06, the game at least prompts you to save it, but it happens on small occasions.
- Every mission is very easy and they're all very short.
- Due to the two above points, the story can be completed in just a few hours.
- Pointless and boring side missions.
- Career points don't add a lot to the game since you have to do extreme amounts of bad cop actions in order to lose a rank in the department.
- In the GameCube version, you have to press two buttons in order to perform actions such as opening doors or climbing fences (the GameCube controller doesn't have enough buttons).
- Every car in the game feels floaty and handles like a boat.
- Performing special moves such as two-wheeling and pit maneuvers are awkward to perform and look weird (and in the case of the latter, the instant you hit the car's rear-quarter panel it spins out, regardless of what car it is).
- Basic and dull gunplay.
- Melee combat is also below par.
- Small variety of weapon types.
- The city feels lifeless, as character models repeat extremely often and for every one car model, there are 10 cars that look like Ford Crown Victorias.
- Sometimes an NPC will speak in different accents when saying a phrase.
- The enemy AI is dumb.
- Many game-breaking bugs; there are glitches that cause you to fall through the ground, swap textures when you get in or out of a car, break scripted sequences, thus making it impossible to complete a mission, and the Xbox version has a huge bug in a mission late in the game that makes it impossible to beat (though given how poor the game is, this could be considered a blessing in disguise).
- Terrible collision detection.
- The game will occasionally freeze entirely.
- Drab, ugly character models.
- Short draw distance.
- Frame-rate constantly stutters and snags, which is inexcusable considering Streets of LA had much less unstable frame-rate.
- The main character, Marcus Reed, is a shameless clone of Carl "CJ" Johnson.
- When the frame-rate hitches, the sound also cuts out.
- Many instances of clipping.
- Casting of celebrity voice-actors wasted on horrible dialogue that's filled with an unnecessary amount of profanity.
- While the PC version does fix some of the major glitches found in the console versions, its default control scheme is poorly designed, and it too suffers from a bad frame-rate (though slightly better than consoles), making the game feel incomplete. The PC version also introduced a couple of new glitches, such as one glitch which involves the bus in the crime involving a group of vandalists vandalizing a bus being already gone by the time you arrive at the crime scene, making it look as if the vandalists themselves are getting into a fight with each other, rather than vandalizing a bus that is nothing more but air.
- Two boss fights are ridiculously easy, to the point you can beat them in at least five seconds by just shooting directly at them.
- The game sometimes tries to be funny, but it ends up being extremely immature or non-sensical.
- There will be many instances where A.I drivers will frustrate you, such as running you over like you're not even there and killing you or even running over someone you're trying to arrest.
- Civillians sometimes jump in front of vehicles.
- No matter what your rank is, cops on the street will always shoot you when aiding them in a gunfight until you flash your badge at them, but most of the time you won't have enough time to do so and you'll be killed by your own allies.
- An assault rifle has a grenade launcher under it that can not be used, rendering it completely pointless.
- Stealth is broken due to the horrible A.I.
- The PC version of the game, for some reason, lacks gun textures, making them all look like toy guns as their models are completely white.
- The animations are rough and look completely ridiculous. On PC, with the better frame rate, they somehow look even worse, because they look sped up.
- A character called Zeke shows up while you're stuck inside an insane asylum. He was voiced by Beetlejuice and has nothing to do with the main story, only showing up as a joke. However, to those unfamiliar with Beetlejuice, he is incredibly annoying since he mumbles out most of his quotes, making it incredibly hard to understand what he says.
- Voice acting in general in this game is mediocre to bad. Not even Christopher Walken and Laurence Fishburne do a good performance in this game.
- The Xbox 360 version of the game is impossible to be beaten, as the version that was shipped is an earlier build of the game. The moment you leave the police station after the tutorial mission, the game will freeze, no matter how many times you try.
- This game prematurely ended the True Crime franchise before it could even begin.
- Decent soundtrack, with the main story missions having actual compositions instead of licensed songs.
- Fairly accurate geographical representation of New York City.
- Although the character models look dull, the vehicle models, despite being repetitive, look very good, a step up from other open-world games released during the sixth generation, with gorgeous reflection effects and the city, especially at night) looking like a track from a sixth-gen Need for Speed game
- Despite the gunplay being dull, you can actually aim freely, and even use Precision Targeting with all weapons outside of handguns, something Streets of LA lacked.
- You can change your character's outfit and hairstyle, again something Streets of LA lacked (you can change your character's appearance in Streets of LA, but only by using cheat codes.)
- If you're interested in open-world games, this will delight fans of the genre, but are better off playing Grand Theft Auto: San Andreas or the previous game.
True Crime: New York City received mixed-to-negative reviews, and the Metacritic scores consist of 60 for the PS2 and Xbox versions, 59 for the GameCube version, and 54 for the PC version. The game was a commercial flop, selling only 72,000 copies across all platforms in its first two weeks. This led to Activision abandoning the franchise completely.