Transformers: Rise of the Dark Spark
Transformers: Rise of the Dark Spark is a third-person shooter game based on the Transformers franchise, developed by Edge of Reality in 2014. It serves as a "multiversal" crossover between the Michael Bay film universe and the games War for Cybertron and Fall of Cybertron.
The game’s story is centered around the Dark Spark, a powerful relic capable of traveling into other universes. The movie-verse Autobots and Aligned-verse Autobots alike fight to prevent the Dark Spark from being used by the Decepticons.
Why It Sucks
NOTE: PC and console (non-portable) versions only
- The story is full of wasted potential; it is inconsistent with their source material, and full of plotholes, not to mention continuity errors.
- Bland Transformer designs, making it hard to tell between who is an Autobot and who is a Decepticon, a flaw shared with the Michael Bay movies.
- Poor voice acting except for Peter Cullen, who reprises his role as Optimus Prime.
- Dull and overly formulaic level design.
- Stiff controls, especially if you’re on Stealth Force vehicle mode.
- Bad selection of weapons. Most weapons are useless because they deal very little damage or have an insanely large spread that makes it never even hit the target in the first place.
- Only one multiplayer mode: Escalation, which is basically a co-op survival mode. To make things worse, this mode is absent from the Wii U version.
- Story has a lot of padding. Effectively 3 hours go by accomplishing very little in the Cybertron levels.
- The story conflicts with the story for the movie as most plot elements contradict the events that happen in the movie.
- Despite being marketed as a crossover between the casts of the movie and the War for Cybertron series, both casts have completely separate stories, never encounter each other a single time, and even at the end of the game aren't even aware of each other's existence! The whole point of a cross-over story is to have both sides discover the other sides' existence and then group up with each other. Having neither universe even discover the other universe in this story basically destroys the whole point of having a cross-over.
- All enemies are extremely bland, generic and lack any real tactics- simply shooting basic projectiles at you from across the room.
- The Wii U version of the game runs poorly with severe frame rate drops when more than a few enemies are around, as well as ugly muddy textures that take very long to load the proper high resolution textures.
- Lack of multiplayer support on the Wii U.
- The failure of this game led Activision to cancel the beloved War for Cybertron series, despite the rest of the series being very financially successful and critically acclaimed. Adding insult to injury, Activision effectively doomed the game from the start, handing development to a new dev unrelated to the first two games in the series and rushing the game's development to launch with Age of Extinction.
- Related with above, Activision did released the well received Transformers: Devastation made by Platinum Games, but the game was not a huge seller and later by the end of 2017, Activision got rid of their Transformers license recently following the box office failure of the follow-up to Age of Extinction, The Last Knight and because of this, we might never see a Transformers: Devastation 2 or a Nintendo Switch port of the first game!
The ONLY redeeming quality
- While bad, the combat in the game is admittedly fun, like the Grimlock rampage level for example
The game is met with mixed-to-negative reviews from critics. It currently has a score of 43 in Metacritic, from 32 reviews, and is widely considered to be one of the worst Transformers games ever made.
IGN gave it a "bad" rating of 4.0 out of 10.0, due to "frustrating" and "dull" design, a "confusing" story, and the total absence of multiplayer support on Wii U.
Ironically, it currently has an 88% Google Users Rating.