Too Human is an action role-playing game developed by Canadian developer Silicon Knights and published by Microsoft Game Studios for the Xbox 360 in August 2008. The game is notable for having been trapped in development hell for almost ten years, originally planned for release on the Sony PlayStation in 1999. Development later went into the Nintendo GameCube in 2000 before eventually selling the rights to Microsoft in 2005. As of June 2019, Microsoft announced backwards compatibility for this game for the Xbox One as part of the final backwards compatibility lineup before the Xbox Series S/X.
Why It’s Too Inhuman
- The game was notable for having a long development cycle, lasting almost a whole decade. The end result was a very mediocre game.
- Terrible camera, since the right analog stick is used for combat (you know, that one used for camera control for many games).
- Sub-par and stiff combat. This is especially bad when in aerial combat as it makes it look broken.
- The facial animations are extremely stiff, just like the combat.
- The death sequence drags on for way too long, and it is unskippable.
- Bland environments as you'll be seeing the same copied and pasted areas with lifeless grey colors that make the levels look extremely dull.
- Boring enemy designs as they're all generic robots that looked ripped out of Lego Bionicle.
- Terrible enemy AI. The enemies charge the player without any sort of strategy, and they close the distance fast enough that using explosive weapons is a bad idea.
- Poorly fleshed-out characters that sound two dimensional at best.
- Painfully drawn-out boss fights that are also extremely cheap.
- Countless invisible walls. Despite the levels being huge, they're almost pointless since there's hardly any collectables to pick up.
- Awful sound effects that sound like they came out of Nintendo 64 games.
- The dialog is meaningless and cheesy, and you will find yourself not caring about the dialog.
- There is no aiming system. Instead, you have a horrible auto lock that tends to lock on to enemies that are too far away.
- Baldur can die very easily and constantly, making the health bar almost pointless to have.
- A huge amount of glitches like enemies getting stuck in certain areas and levels not loading entirely. There's also a glitch where the final boss is invincible.
- The guns are extremely useless. It also makes the game very easy and repetitive since that's the quickest way to destroy the enemies.
- There are only a few enemy types, and fighting the same enemies over and over again is repetitive.
- The overall plot is underwhelming as the pacing is all over the place and plot holes aren't explained. Not to mention, the game expects you to have a lot of knowledge from Norse mythology (rather than giving some background information about its source material), which can lead to a lot of confusion behind who's who and what's what. Even worse...
- The game ends on a cliffhanger that will, most likely, never be resolved.
- The concept of combining Norse mythology with sci-fi elements is quite unique.
- The skill tree system is great and well developed as you can find various blueprints that allows you to craft them onto Baldur's armor. These can also be enhanced using runes which will increased many of Baldur's skills like attack, defense and speed.
- Many loot drops throughout the levels which can make collecting loot very addicting.
- Nice and pleasant soundtrack.
- Sometimes, the game can look pretty decent, especially in the HUB area.
- Passable voice acting with the main highlight being Baldur.
Too Human was notorious for its long and controversial development hell, as the game took nine years to develop. When the game was finally released, it received mixed reviews from critics and fans due to frustrating controls, weak production values (despite having a huge budget to make the game), and the game feeling rather unpolished.
Silicon Knights had licensed the Unreal Engine from Epic Games for the development of Too Human and at some point the company filed a lawsuit against Epic Games regarding the agreement. Epic Games in response filed a counter-lawsuit claiming that Silicon Knights plagiarized the Unreal Engine. Silicon Knights lost the lawsuit and went out of business due to being unable to pay Epic Games the damages caused by the lawsuit.
As with X-Men: Destiny, any unsold copies of the game were recalled and destroyed after Silicon Knights lost the lawsuit.