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Tony Hawk: Shred

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ToddHoward2010sm (cropped).jpg All of this just works.
― Todd Howard
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Tony Hawk: Shred
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"Big price! Bigger fails!"
Platform(s): Xbox 360
PlayStation 3
Nintendo Wii
Release: NA: October 26, 2010
EU: October 29, 2010
Developer(s): Robomodo
Publisher(s): Activision
Series: Tony Hawk
Predecessor: Tony Hawk: Ride

Tony Hawk: Shred is the sequel to Tony Hawk: Ride, and a skateboard peripheral-based video game developed by Robomodo and published by Activision. It was released in October 2010 for PlayStation 3, Xbox 360, and Wii, a year after the release of Ride, and has a new mode for snowboarding. The two games share the same peripheral.

Why It Sucks

  1. Suffers from the same control problems as Ride, including the lack of standard controller support during gameplay.
  2. Snowboarding mode, while interesting at first, doesn't add anything significantly new.
  3. Challenge mode drags on due to an excessive number of repetitive challenge types.
  4. Pro skaters featured in the game are underutilized and only shown in cringeworthy cutscenes.
  5. Reactions from skaters themselves on your performance don't vary; even if you do poorly, they'll still shower you with praise.
  6. You can't create your own skater in the PS3 version (even Ride included this feature and the Xbox 360 and Wii versions had Avatars and Miis respectively).
  7. Poorly designed levels.
  8. Muddy visuals.
  9. Multiplayer is exactly the same as in Ride.
  10. Cost $120, just like Ride.
  11. Cutscenes are awful.

Reception and Sales

Although Shred received slightly more positive reviews than Ride, the game is still a far cry from previous Tony Hawk's games, and has a Metacritic score of 56 on PS3 and 53 on Xbox 360. The game was also a massive commercial failure, selling only 3,000 copies in its first week in North America. This prompted Activision to put the series on hold.



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