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Tom Clancy's Rainbow Six (PlayStation)

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Tom Clancy's Rainbow Six
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Genre(s): Tactical shooter
Platform(s): PlayStation
Release: NA: November 23, 1999
EU: November 1999
Developer(s): Rebellion Developments
Publisher(s): Red Storm Entertainment
Country: United Kingdom
Series: Tom Clancy's Rainbow Six
Successor: Tom Clancy's Rainbow Six: Rogue Spear


Tom Clancy's Rainbow Six is a 1998 tactical shooter video game developed and published by Red Storm Entertainment. It was ported a year later to the PlayStation by Rebellion Developments. It was also one of the 20 games included on the PlayStation Classic.

Why It Sucks

  1. Terrible graphics, worse than early PlayStation games.
  2. The textures on the models are hideously deformed.
  3. The character animation is poor.
  4. The color palette is low.
  5. Levels are so poorly designed that enemies frequently blend into the background, making it difficult to shoot.
  6. Ridiculously poor enemy AI. If you strafe, they don't shoot at you, except if you stop strafing, and on hard difficulty, they kill you immediately.
  7. Inconsistent briefings: some levels have incorrect time of day when you get to the actual level.
  8. Low frame-rates.
  9. Lots of bugs and glitches, with your operative frequently getting stuck in doors or being forced to crouch to get through a normal-sized door opening.
  10. The option to plan out missions manually, a major feature of the PC version, is removed.
  11. No multiplayer or co-op modes.
  12. Missing briefing dialogues.
  13. The PlayStation Classic version has an error that basically makes it unplayable.

Redeeming Qualities

  1. The controls are decent.
  2. It's the only Rainbow Six game before Rainbow Six 3 that shows the weapon being held in the player's hands.

Videos

Reception

IGN gave it a 3.9/10 and GameSpot a 3.7/10.

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