Tom Clancy's Rainbow Six (PlayStation)
Tom Clancy's Rainbow Six is a 1998 tactical shooter video game developed and published by Red Storm Entertainment. It was ported a year later to the PlayStation by Rebellion Developments. It was also one of the 20 games included on the PlayStation Classic.
Why It Sucks
- Terrible graphics, worse than early PlayStation games.
- The textures on the models are hideously deformed.
- The character animation is poor.
- The color palette is low.
- Levels are so poorly designed that enemies frequently blend into the background, making it difficult to shoot.
- Ridiculously poor enemy AI. If you strafe, they don't shoot at you, except if you stop strafing, and on hard difficulty, they kill you immediately.
- Inconsistent briefings: some levels have incorrect time of day when you get to the actual level.
- Low frame-rates.
- Lots of bugs and glitches, with your operative frequently getting stuck in doors or being forced to crouch to get through a normal-sized door opening.
- The option to plan out missions manually, a major feature of the PC version, is removed.
- No multiplayer or co-op modes.
- Missing briefing dialogues.
- The PlayStation Classic version has an error that basically makes it unplayable.
- It uses the same soundtrack and sound effects as the PC version.
- Not only it's based upon the original game, the Eagle Watch missions are also included.
- Despite being an early console first-person shooter, the controls are decent.
- It's the only Rainbow Six game before Rainbow Six 3 that shows the weapon being held in the player's hands.
IGN gave it a 3.9 out of 10 and GameSpot a 3.7 out of 10.