Tiger Electronics Handheld Games
Tiger Electronics was well known for producing a large amount of handheld standalone games, which were based on existing franchises from gaming, TV series, movies, etc. These games work very similarly to a Game & Watch. Each one has a printed imagine behind a clear screen with a large number of static images. These light up individually to simulate movement during gameplay.
Why They Sucked
- Quantity over Quality: rather than making one functional game at the time, Tiger Electronics mass-produced a lot of games.
- There's almost no grasp of the source material that each game is based after.
- No backlight feature, which makes playing difficult during night or dark places.
- It barely shows any gameplay, and the replay value is almost non-existent.
- The wristwatch versions are even less playable, for how tiny the buttons and the screen are.
- Most games play almost the same, no matter how different it is.
- HORRIBLE SOUND.
- In fact, the sound is nothing but static beeps.
- The screen is difficult to look at. And adding WIS#3, it becomes even more difficult.
- Awkward button layouts. Often they are counter-intuitive to what one would expect from a handheld game.
- Poor durability, which causes any game to cease functioning because they don't age well.
- Very primitive technology was used to make the games.
- Though they are much cheaper than the Game Boy, most of them are extremely low-quality adaptions from films, TV shows, and even home console games. James Rolfe (as the AVGN) called them "The Poverty Version" of the Game Boy as a result.
The Only Redeeming Quality
- They took fewer batteries than the Game Boy, only taking two AA batteries as opposed to four.
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