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The Water Horse: Legend of the Deep

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The Water Horse: Legend of the Deep
The-Water-Horse-Game-PS2.jpg
Oh, this game's legendary alright! It's legendary because of how awful this game is!
Protagonist(s): Angus MacMorrow
Crusoe
Genre(s): Action-adventure
Rating(s): PEGI: 7+
ACB: PG
USK: 0
Platform(s): Microsoft Windows
PlayStation 2
Nintendo DS
Release: Microsoft Windows
EU: March 7, 2007
PlayStation 2
EU: March 14, 2008
AU: April 3, 2008

Nintendo DS
EU: April 25, 2008
Developer(s): Atomic Planet Entertainment
Publisher(s): Blast! Entertainment
Country: United Kingdom
Series: The Water Horse


The Water Horse: Legend of the Deep is a 2007 action-adventure video game released for Microsoft Windows, PlayStation 2, and Nintendo DS. Developed by Atomic Planet Entertainment and published by Blast! Entertainment, the publishing label of the Mastertronic Group. The game is based on a movie which is based on Dick King-Smith's children's novel The Water Horse.

Plot

The plot of the game has definitely been cut in relation to the movie and the novel. A young boy named Angus MacMorrow, one day while gathering seashells, notices a large and mysterious egg hidden in the sand. Later, when he returns, the egg hatches into the title water horse, which Angus calls Crusoe. Angus needs to get food for the newborn little creature.

Why It Sucks

  1. Horrible graphics that look like they were taken from the Atari Jaguar era. First, it is worth mentioning that some natural elements look utterly fake, such as water, which looks like dark blue and cold jelly (including only levels with a bird's eye view camera). The character models come off pitifully and more like puppets on display cheaply at Walmart. The textures look like someone has learned to work in GIMP while learning computer science. And the backgrounds are either a black screen or a flat, low resolution bitmap.
  2. The cutscenes are made with the least resistance line. First, what it offers are movie fragments downloaded from the Internet, as was also the case in Antikiller, and a text wall with an additional image from the movie fragment.
  3. Incredibly pathetic and embarrassing animations that have greater stiffness than sticks themselves. First off, it's worth saying that Angus's walking animation looks as if he is holding a broom behind his back. Opponents' walking animations show proof that these are the most lazily programmed scripts; the enemies are unable to rotate, instead suddenly turning to the other side after one frame of animation.
  4. Generic, soulless and quickly forgettable music that does not improve your mood in any way, and does not stimulate any emotions.
  5. Embarrassing sound effects that sound more like those of bad TV game shows or low-quality YouTube videos, especially after catching food, or a puzzle piece.
  6. Awful controls. On one hand, walking as Angus and Crusoe in bird's eye view levels may be slightly bearable. On the other hand, in the case of missions where you swim as Crusoe, it is a scandal.
  7. Non-existent artificial intelligence. The game uses cheaply executed scripts, which wander through the terrain as if they are bored, and if Angus is noticed by them, they suddenly start chasing as if they were not aware that he had appeared earlier when they were not next to him.
  8. Unforgivable level design, which shows the extreme laziness of the developers. The levels are mostly limited to the same location, especially in Angus' farm situation, in the case of missions with a bird's eye view.
  9. In the case of a mission where you have to collect lettuce and an apple for Crusoe, complete strangers are walking around Angus' own farm who do not resemble the characters in the original, which is weird because it's his own farm, not the other way around.
  10. The levels where you control Crusoe are not only stupid, they are also boring (not counting the levels in which he's walking on the farm and swimming in the lake, which this page will mention later).
    • There is a mission where little Crusoe swims in a barrel, in which he has to eat apples while avoiding the apple cores.
    • There is a level randomly invented by the developers in which Crusoe has to perform tricks. And the funniest thing about it, these tricks increase Angus' bar on the HUD, which in this case is supposed to set his mood.
    • The third, arguably the most pointless mission ever, takes place in a fountain. The water horse is absolutely not racing with anyone; it only has the task of satisfying its hunger by eating fish and avoiding seaweed.
  11. There is a certain level where the first scene appears where the dog chases the water horse. And it turns out that in the first of two levels, a dog does not appear.
  12. The level in which you are swimming on the lake as Crusoe is not only frustrating, but it stimulates an overwhelming reluctance to continue playing.
    • In some levels, it aims to defeat the opponents swimming with a boat, but an obvious thing has been introduced that artificially complicates the gameplay: you eat fish that are under the water so as not to be hungry.
    • Sometimes there are circles that you have to flow, penetrate, and jump up into like in Superman 64 (during flying), and Aquaman: Battle for Atlantis (during swimming). Also, in such crazy missions like these, eating fish is also obligatory, as usual.
  13. There are illogical things.
    • In the mission where you control Angus from the bird's eye perspective, when you need to build a bridge, you find a plank that is unimaginably large compared to the height of the main character. It turns out that Angus somehow takes a plank, and some may say that he has put the board up his anus, as there is no other option, at least as predicted by the players.
    • Speaking about a plank, during this previously mentioned mission, you finally build a bridge, but it is completely pointless, because next to Angus' constructed bridge, there is actually a normal bridge next to it.
  14. An ending that you can safely say does not exist and is in no way satisfactory. After completing all recycling levels, a low-quality "cutscene" appears showing how happy the characters are, and how the water horse is swimming away from all over the frame.
    • The funniest thing about the end of the game is that there are no credits. The developers themselves were probably aware of the exceptionally low quality of the product, hence, for human dignity, they were not mentioned.

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