The Quiet Man
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The Quiet Man is an FMV beat-'em-up game developed by Human Head Studios (the creator of Prey (2006)) and published quietly by Square Enix on November 1, 2018.
Why it Sucks
- The FMV cutscenes go on for way too long without properly explaining the story.
- Although the protagonist, Dane, is deaf, he can still somehow understand what people are saying without saying a single word or communicating in sign language. (Lip reading might be an explanation, but it's somewhat far-fetched)
- Gameplay is nearly non-existent and consists of nothing but button-mashing to attack enemies.
- You'll receive on average about 4 minutes of punching and kicking followed by 10 minutes of FMV cutscenes.
- You can't pause by pressing a button like in every other video game. Instead, you must interact with an awkwardly-placed TV screen that is eternally showing the pause screen in order to pause the game.
- Completely no subtitles that would allow real-life deaf people to understand what the characters are saying.
- Subtitles and full audio were eventually added via an update.
- Originally with the near non-existence of hearable voices, it is impossible to know what the characters are saying unless you're an expert lip reader.
- It is impossible to know what Dane is thinking as he is completely mute.
- Ugly graphics that make it look like a very cheap game.
- Dane's expression rarely changes throughout the game, making him a creepy and unlikeable deaf protagonist.
- The game never properly tells how the singer that Dane must rescue is related to him and how he knows her.
- To make matters worse, the singer never ages at all as she has the same looks in the present day and in the cutscenes, making it impossible to know if she is Dane's relative or a family friend of his.
- The main story's puzzle and navigation are terrible as there are completely no waypoints to lead you to the next destination and the only hint to solving a puzzle is rapidly-beating heartbeats whenever you approach the puzzle's answer.
- Poor camera angles that make it difficult to see where you are punching and where the enemies are
- In many fights, cutscenes can be overlaid on the screen, making it very distracting.
- The game shows flashbacks of Dane's dead mother non-stop.
- The story is insultingly pretentious, as it constantly shoves obvious "symbolism" down the player and never does anything with it while acting "deep and serious" without any real effort.