The Order: 1886
The Order: 1886 is a third-person shooter game developed by Ready at Dawn and SCE Santa Monica Studio and published by Sony Computer Entertainment. It was released for the PlayStation 4 on February 20, 2015.
- It's yet another attempt to be a movie-video game hybrid. Only about half of the game is actual gameplay, the rest is very long cutscenes or long stretches of the player character suddenly slowing down to a snail's pace walking to a certain place.
- Adding to this is a forced letterbox view (aka black bars at the top and bottom of the screen) at all times.
- On top of that, some cutscenes stretch out over entire chapters.
- The game was originally supposed to be a werewolf hunting game, but after 5 years of development hell, it turned out as a generic cookie-cutter shooter with barely any werewolves. You probably wouldn't even know this was supposed to be about werewolf hunting even after playing it.
- Half of the gameplay (which is less than half of the game) is blatant filler and padding.
- Often the game forces you to stop to analyze an object. The whole point of doing so is apparently to show off the pretty graphics.
- Even with the cutscenes and shameless padding, the game is barely 7 hours long and has little replay value.
- Sir Galahad, the main protagonist, is outright moronic and never tells his allies what's happening or what he discovers. For example, at one point in the story, he burns down a warehouse full of vampires then goes to find evidence of said vampires, evidence he'd already have if he hadn't burnt them down!
- Disjointed plot with constant plot holes and little consistency with anything. It feels like the script went through so many changes during development hell that they forgot what the plot is even supposed to be.
- Sells itself on graphics and an interesting concept instead of gameplay.
- Shotgunners are cheap enemies that kill you near instantly.
- This game is a cover-based shooter where the cover blocks your camera's view.
- You are given a shotgun in a game where almost all firefights are ranged battles meaning the shotgun would be of little use.
- The game's two boss fights are nothing but quick-time events, and both are IDENTICAL.
- On the subject of QTE's, there is an abundance of them and they do nothing except take further control away from the player.
- The game intentionally left dozens of plot threads unresolved expecting a sequel. The ending literally and insultingly just cuts off with no plot resolution, nothing accomplished, obviously showing it is a sequel bait and a very poorly made one. You don't even face the main villain or do anything to slow down his plans.
- The AI of Galahad's allies is really bad, being on the same level as the AI of allies in Call Of Duty games. They miss very often, never bother to protect Galahad even when he is down, and ignore enemies that reach their positions (like the aforementioned shotgunners).
- Absolutely breathtaking graphics and animations with extreme attention to detail. This can be considered one of the best-looking games of the eighth generation of consoles.
- Great soundtrack that fits the time period very well.
- While the story itself is bad, the game's universe and setting are both interesting and have potential. Unfortunately, a sequel is very unlikely.
- The voice acting is surprisingly good.
- On a technical level, the game is near-flawless; letterboxing aside, it looks great in motion running at a solid frame rate with no loading screens.
Upon release, the game received mixed reviews from critics, with a 62.61% rating on GameRankings and a 63/100 on Metacritic. Many critics praised the game for its graphic, production values and technical achievement. Further praise was given by Angry Joe for its soundtrack and voice acting.
Despite the presentation quality, the game was heavily criticized for its poorly written story, generic gameplay, slow pacing, short length, lack of replay value. One aspect that was universally panned in particular was the limited amount of involvement the player is given, namely the over-abundance of quick-time events, long drawn out cutscenes, and stretches of nothing happening.