The Legend of Korra
The Legend of Korra is a beat 'em up game based on the Nickelodeon animated series of the same name, developed by Platinum Games and published by Activision. It was released in 2014 for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Microsoft Windows.
In 2017, The Legend of Korra was removed from the PlayStation Store, Xbox Live and Steam (not that you are missing out on anything, because the PC version is still available for download on other websites).
Why It Sucks
- The game was supposed to be based on a sidestory that takes place books 2 and 3 (seasons 2 and three of the TV show), but it shoehorns gameplay over story and cutscenes, causing a lot of plot and exposition to be ignored, resulting in a disjointed plot that has no continuity whatsoever.
- Also, Korra is basically the only character who has any prominence in the game; any other characters from the show either show up for a few seconds then never appear again, or are demoted to small roles.
- The main supposed villain, Hundun gets zero character development at all and has no real motivation. Allegedly he had some backstory in the original concept but it was cut.
- Simplistic and dull combat (you could just spam counters most of the time).
- Speaking of the counter system, the game punishes you for not spamming counters. Enemies are major damage sponges that require you to spam counters which for unknown reasons does more damage than normal attacks and bending moves. It is a MUST in pro-bending that you spam counters or die easily. Most bosses (especially Triads) can clobber you easily in seconds if you don't use counters.
- Carelessly designed arenas and levels, alongside other factors like sadistic enemy placement.
- Awkward platforming sections. There are times where the game alters between 2D platforming and 3D action, which the game wasn't even made for.
- The PC port is notably mediocre at best, with no remappable controls, and barely any way to easily toggle graphics.
- Sections which involve riding on Naga are boring and suffer from trial-and-error repetition (obstacles either do damage or kill you instantly and are mostly placed sadistically with disorienting 90 degree turns).
- Speaking of which, there's a battle known as the "Mecha Tank Trio", were you battle three giant robots called Mecha Tanks, which is one of the most unfair battles in the game. To rub salt in the wound, the following stages are more straight-forward (For example, the spirit monsters are notably less frustrating than the chi blockers; they don't have ranged attacks or electricity)
- Enemies are basically re-paletted clones of each other. For example, the second battle against the Triads is the same except with a different quote and recolored graphics for some reason. Whether or not if they are the same Triads or not is unknown. Secondly, the giant spirits are essentially the same thing as a regular spirit, but scaled up many times.
- There are only three different types of boss fights in total, four if you count the Mecha Tanks Trio in one of the polar dog sections, and all them (except for the final boss) are repeated throughout the rest of the game.
- Terrible camera, which is an issue on enemies that are placed higher than you or below you, which because of the camera you sometimes have to move and reorient yourself till you can easily target them.
- Faulty targeting system. You have to press the left analog stick to lock onto an enemy and to unlock your attacks' sight off the enemy. However, this is almost useless when there is a dozen of enemies because it will always miss on your lock and lock on random enemies.
- The cutscenes emulate the show's art style, therefore they look like they're ripped from the show. The way the one-time opening intro shows up is nearly the same from the show.
- Same can be said for the soundtrack; some of the soundtrack (especially the theme song) is ripped from the show. While the soundtrack from the show is great, this is unacceptable!
- Quick-time events are difficult to perform because the button prompt appears for a split second and is incredibly tiny, making it hard to see. Aside the quick-time event in the final boss there are quick-time events where you time button presses, but these take too long compared to spamming counters.
- The 4 elements that can be used range from overpowered like Airbending to outright useless like Firebending. (Airbending hits DOZENS of times while Firebending is basically mediocre damage with terrible range)
- The Avatar form, while awesome in design, is nothing but an button masher and hold to blow up everything.
- The main story can be beaten in just three to five hours, with only 8 stages that range from 5 minutes to 20 minutes and a pro-bending minigame that is looped 3 times.
- Collectibles serve no purpose in the game whatsoever and only exist because of achievements.
- Very good graphics that faithfully capture the style of the show.
- The four elements are still fun to use.
- The secret unlockable outfits are a nice touch.
- While repetitive, the bosses (with the exception of the Mecha Tank Trio) are still fun.
- The original voice actors reprise their roles.
- It is a $15 downloadable game, as opposed to a full-price retail one.
The Legend of Korra received mixed reviews, with Metacritic scores of 64 for PC, 54 for PS4, and 49 for Xbox One. It was often deemed to be PlatinumGames' worst title until it was dethroned by Teenage Mutant Ninja Turtles: Mutants in Manhattan in 2016. Despite the mixed reception, it had "Very Positive" reception on Steam.
IGN and GameSpot's reviews of the game were more unfavorable. IGN's Dan Stapleton called it a "poorly made tie-in that can’t even stand up as a competent third-person action game" and noting the game's simplistic combat, the absence of the series' wit and charm, and the low-quality cutscenes. GameSpot's Kevin VanOrd stated that it "tries its best to boot M. Night Shyamalan's The Last Airbender film out of its rightful position as 'worst Avatar-related thing yet produced.'"