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The Culling 2

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The Culling 2
Culling 2 Image.jpg
This is what happens when you make a game for no reason other than chasing fads.
Genre(s): Battle royale
Platform(s): Microsoft Windows
PlayStation 4
Xbox One
Release: July 10, 2018
Discontinuation: July 18, 2018
Engine: Unreal Engine 4
Developer(s): Xaviant
Publisher(s): Xaviant
Country: United States
Series: The Culling
Predecessor: The Culling

The Culling 2 (stylized as THE CUllING) was a battle royale game developed and published by Xaviant on July 10, 2018.

Why It Culled Itself

  1. Over-saturation: The game was literally created for no reason other than to attempt to capitalize on the battle royale genre that has been popularized by PlayerUnknown's Battlegrounds, Fortnite Battle Royale and H1Z1.
    • The initial Culling was credited as one of the initial battle royale concepts, yet the sequel was a literal PUBG clone.
  2. The gameplay for this game was a huge departure from its prequel, which focuses more on melee combat, crafting, and survival. All of that is dropped in favor of replicating the gameplay of PUBG.
  3. The highest concurrent player count for the game was 249, only two hours after its initial release.
    • Just barely 2 days later, the concurrent player count was 50 and hours after that, just two people. At the time when Charlie "Cr1tikal" White played this game, he is the only player left in the whole server.
  4. Ugly graphics that make the game look like a HD 3D game made in the 90's.
  5. The logo. From afar, it literally looks as if it says The Cuiiing.
  6. Optimization is extremely bad for this game.
  7. The original Culling had just barely left Steam Early Access on October 6, 2017 yet the sequel had already come out. This shows that Xaviant literally rushed this game to add on to point 1.
  8. The player characters moved so slowly and shoddily that IGN, of all people, even compared them to "a malfunctioning robot with a broken CPU".
  9. Imprecise shooting for the guns thanks to a broken recoil mechanic, meaning you'd miss a lot even if you could target your enemies.
    • Again, IGN compared the shooting to "shooting an air rifle". This is due to how difficult it is to find out if your bullets hit your enemies, even though all the bullets are tracer rounds!
  10. Weapons were so easy to find in the game that it makes exploring very unrewarding.
  11. Melee combat was broken and IGN, yet again, compared it to "flailing your arms like a maniac".
  12. Framerate drops whenever enemy players approach you.
  13. Awkward and unnecessary landing transition animation that caused framerate drops and the player character to face the wrong direction.
  14. The game suffers from the same problem as most crappy open-world games: big maps with very little things to do.
  15. No drive-able vehicles like in PlayerUnknown's Battlegrounds and Fortnite Battle Royale.
  16. Horrible sound designs that made it impossible to detect bullet shots from a distance.
  17. Broken rank system. For example, if you finished fifth, the game will wrongly think that you are ninth. And this happens very frequently.
  18. No incentive to replay the game.
  19. Horrible draw distance, even on the highest quality setting

The Only Redeeming Quality

  1. This game could serve a lesson to companies about releasing games just to chase fads.


Due to how bad The Culling 2 is, Xaviant accepted refunds for the game before delisting it for good and is reverting back to The Culling.

Xaviant confirmed on July 23, 2018 that the game's servers would be shutting down, less than two weeks after launch. Despite The Culling 2 being a massive bombshell, Xaviant have released a "remastered" version of the first Culling game in free-to-play models titled as The Culling: Origins, only to be received with highly negative reaction due to horrible pay-per-match monetization it had introduced.


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