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The Adventures of Jimmy Neutron Boy Genius: Jet Fusion

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― Todd Howard
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The Adventures of Jimmy Neutron Boy Genius: Jet Fusion
The Adventures of Jimmy Neutron Boy Genius - Jet Fusion Coverart.png
Say hello to my little friend!
Genre(s): Platformer
Platform(s): Game Boy Advance
PlayStation 2
Nintendo GameCube
Release: 2003
Developer(s): Helixe (GBA)
Krome Studios (PS2, GC)
Publisher(s): THQ
Nick Games
Country: Australia
Series: Jimmy Neutron

The Adventures of Jimmy Neutron: Boy Genius: Jet Fusion is a video game released in 2003 based on the CGI animated TV series The Adventures of Jimmy Neutron: Boy Genius as well as the television film, "Operation: Rescue Jet Fusion". The console version was developed by Krome Studios, the same people behind the Ty the Tasmanian Tiger series, while the GBA version was developed by Helixe. In the game, the player controls Jimmy Neutron who has to save the movie star/spy Jet Fusion by using a variety of gadgets and inventions. An Xbox version was planned, but ultimately cancelled due to the low sales of the game.


Jimmy has an assignment to write a book report, and decides to invent the Virtual World Reproduction Machine (VWRM), a device that will show the class what the book is about like a movie. Jimmy places his Jet Fusion book into the machine and it malfunctions, thus turning Retroville into a virtual world. Then Professor Calamitous kidnaps Jet Fusion and it's up to Jimmy to save him. Throughout the game, the player has to collect pieces for major and minor inventions, which help Jimmy continue to the next level. The one major invention in each level helps defeat the boss in the boss level, while the one minor invention in each world helps Jimmy battle his enemies and various obstacles. The minor inventions also come with a primary and secondary action.

Bad Qualities

  1. Almost all characters from the show and special are absent from this game, such as Nick, Libby, Hugh and even Carl. A perfect example of this is in the cutscene of Jimmy presenting his work to his class, you can see that the only students present in class are Cindy, Sheen and an unknown boy.
  2. For some reason, this game ignored Cindy's design change on the show and decided to keep the original design of the movie. Not that there's anything wrong with Cindy's old design (and this problem is present in other Jimmy Neutron console games), but when you make a game out of a TV special, keep things consistent with the show!
  3. The level designs are lazy and poorly worked and the variety of enemies is tiny, like at school (the first level of the game), which is filled with only two types of enemies, not to mention that both recycle the same model, changing only the textures and an additional glasses, they are also obvious copies of Butch, a character from the series.
  4. The cutscenes are also poorly done and lazy, with the main flaw being the character animations.
  5. Goddard, for some reason, manages to speak in this game.
  6. The voice acting of the new characters is terrible (at least for the enemies).

Good Qualities

  1. The graphics, although a little weird, are decent, especially compared to Jimmy Neutron's previous games. Also, this is one of the few games that managed to make a good Jimmy Neutron character model, the other being Attack of the Twonkies.
  2. Coach Levi, an exclusive character in this game, is a nice and friendly person, especially compared to the coach from the original series.
  3. The gameplay is acceptable.
  4. The plot is decent.


Reception of the game was mixed. GameRankings gave it a score of 63% for the GameCube version, 50.75% for the PlayStation 2 version, and 57.80% for the Game Boy Advance version; while Metacritic gave it a score of 60 out of 100 for the GameCube version, 50 out of 100 for the PS2 version, and 61 out of 100 for the GBA version.



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