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Terrifying 9.11

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Terrifying 911
Terrifying911.jpg
Arguably one of the most offensive bootleg to ever exist.
Genre(s): Run and gun
Platform(s): New Game Color
LCD
Release: 2002
Developer(s): Hitek
Publisher(s): Hitek
Li Cheng
Country: China

Terrifying 9.11 (stylized as Terrifying 911) (also named Shocking 9.11 and Special Forces 2 Base) is a bootleg adaptation for Game Boy Color of the Metal Slug: Super Vehicle 001 port for Neo Geo. It is disguised as a game about the September 11, 2001 terrorist attacks. Due to its offensive nature, it can be compared to Hong Kong 97 and Super Columbine Massacre RPG.

Due to the copy protection system, the game was lost for over ten years. At first, only the Chinese version of the game was released in late 2015. In 2017, the original Taiwanese version (in English) was released. Both ROMs only run well on the hhugboy emulator.

Why It's (Intentionally) Terrifying

  1. Bad taste, and we mean really, REALLY bad taste. The game begins with an unskippable FMV cutscene with real-life footage of the September 11th attacks on the World Trade Center in New York, which is disrespectful to the victims, their families, and Americans in general if they even played it. The game is even more offensive against Muslims and Afghan people: the cutscenes between the levels are dialogues from George W. Bush and Osama bin Laden claiming that the game levels are American soldiers invading Afghanistan. The level's names have been also altered to fit this.
  2. Ear-bleedingly jarring song in the introduction cutscene. The song is "Shir LaShalom" (שיר לשלום, "Song of Peace"), an anthem for the Israeli peace movement, which is grossly unfitting for this cutscene.
  3. There are types of special ammo, but unlike the original game, the ammunition is infinite, giving an unfair advantage to the player. Also, if the player enters the SV-001 (the drivable tank vehicle), they will lose the special ammo.
  4. Every gun (including the heavy machine gun) is not automatic, which means it shoots only one bullet/ammunition at a time, you had to repeatedly mash the button just to properly shoot the gun.
    • This also applies to the SV-001 as well, which made the SV-001 an extremely useless vehicle even without the fact that it consumes your special ammo.
  5. The level music never stops playing, unless you mute the Game Boy. Also, the bosses have no proper music. Since the normal level music plays during them and there are no visual cues, you never know when you are facing a boss.
  6. There are no visual and sound cues that the game is paused. The game just freezes and the background music keeps playing. So, if the player pauses the game accidentally without noticing it, they may think that the game crashed.
  7. As the game is supposed to take place in Afghanistan, there are several geographical inaccuracies including, but not limited to:
    • Mission 1 (Zaranj) makes no sense: as it takes place in the jungles of Cambodia and the crashed submarine in the lake has Japanese writing on it, despite Pashto and Dari Persian being the official languages of Afghanistan and the fact that Japan never invaded Afghanistan to begin with.
    • The levels have large bodies of water in the background despite Afghanistan being a landlocked country in the middle of Asia, the largest continent on Earth.
    • All of the geographical inaccuracies stem from the fact that most of the level environments in the original Metal Slug barely resemble any place you would actually find in Afghanistan.

Redeeming Qualities

  1. The game didn't suffer any major gameplay flaws. If you are a Metal Slug fan, it was a chance to play it faithfully-ish on a Game Boy Color.
  2. Despite being somewhat disrespectful to the victims of the 9/11 attacks, the FMV cutscene fits decently well for GBC standards.

Trivia

  1. The main reason for the 9/11 theming was due to Hitek wanting to cash in on the event, similar to Color Dreams' Operation: Secret Storm on the NES that cashed in on the Gulf War.
    • It is also very likely that Hitek also wanted to take advantage of run ‘n gun fans who really wanted to live out their desires to bring Osama bin Laden to justice.
  2. The six levels are probably based on six major cities in Afghanistan, the first level being Zaranj, the second level being Herat, the third level being Kandahar, the fourth level being Bamyan, the fifth level being Mazar-i-Sharif and the sixth and final level being Kabul.

Video

Bootleg games Page

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