Temper Tantrum (stylized as TEMPER TANTRUM!) is an action "hack and slash" game developed and published by Digital Homicide for Microsoft Windows on Steam in 2015.
The player, controlling a toddler, has to go around various houses, destroying the furniture. In the houses there are also some enemies, who will try to eliminate the toddler (or "put it to bed", as the game tells it), and must be avoided or killed with special items. The player needs to destroy a sufficient number of furniture to pass to the next level.
Why It Sucks
- Very bizarre and ridiculous concept. The game is basically about a toddler who throws a temper tantrum because he doesn't want to go to bed and decides to destroy his caretakers' houses. The game is just insulting the kids who throw temper tantrums.
- The graphics are colorful but too saturated and can be a real eyesore after a while. Also, each stage mainly uses the same 5-6 colors, which gets repetitive quickly.
- Very bland and monotonous gameplay. All that the player needs to do is to walk into the furniture to destroy it and pass to the next level.
- The game has only three levels, but it has no ending, so that when you beat the third and final level, you are just sent back to the first level and the game loops endlessly.
- Very bad graphics. The models look like they are made with plastic, while when you break the furniture, it looks like it was made with Lego bricks. There is only one animation, the toddler's movement, which is so stiff that makes the player character look like a battery-powered toy rather than an actual human. Whenever you beat a level, the game just cuts to a loading screen consisting of literally only a screenshot of the following level.
- Like most other Digital Homicide games, the graphics mainly consist of pre-made assets bought from the Unity Store.
- Almost total lack of tutorials: you are never told where to go or what you can do. In fact, the game allows you to jump (which you need to do to break some items), but the game never tells you. Also, you can destroy some doors, but some others can't be destroyed. On the other hand, the game tells you the items you need to smash, which, along with the lack of punishment, essentially clears the game of any challenge.
- You can kill the enemies with special items hidden in gift boxes. However, due to the poor graphics, it can be hard to see the boxes because of the bright colors (WIS #1) and the fact that these boxes are very small. The fact that the gift boxes match the color of the floor doesn't help.
- There is no combat animation: to destroy the items you just need to walk into them and stay nearby until the item is destroyed, which doesn't make any sense. There is nothing to keep you from "attacking" more than one item at once, which makes very easy to obtain high scores.
- Not only that, but there's nothing keeping you from attacking items that are placed on the other side of a wall or any other obstruction.
- The game is so easy that it can be beaten in less than 10 minutes. (excluding the repeated levels)
- Whenever you die, you are just warped to a screen that only says "Oh no! It's nap time!", while the game still goes on.
- The only music is a short guitar and whistle riff that never stops from when you boot up the game to when you close it and will get on your last nerve.
- Awful controls. The toddler moves too fast and it's very hard to turn him left or right, and the camera can move only when you stay still, which can prevent you from seeing your surroundings.
- Horrendous camera that swings around uncontrollably, which alongside the ugly color palette can give a headache. Worst of all, you can't reposition the camera unless you stay perfectly still (see WIS #13), which can make you easy prey of nearby enemies that you couldn't see, causing cheap deaths.
- There is literally no punishment for dying. When you die you just respawn in the living room and the items you have destroyed don't reappear, while the special items do reappear and the enemies change positions, so dying may benefit you, not unlike The Slaughtering Grounds. Also, since clearing all three levels just sends you back to the 1st level and dying does nothing, you can't lose nor win the game, like other Digital Homicide games.
- Only two kinds of enemies which are almost the same, except for the color and the names.
- On the topic of the enemies, their names are very dumb and their design rips off various viruses from Dr. Mario.
- Despite the game's poor reception, Digital Homicide actually had the nerve to release a sequel to this game. Not to mention, the sequel is the exact same game as the first game, only with some minor graphic improvements and sprite-swaps.
- There is a sequel, Temper Tantrum 2: Out on the Town, which takes place in the setting of a town, rather than the parents' house.