Teenage Mutant Ninja Turtles (NES)

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Teenage Mutant Ninja Turtles (NES)
Teenage Mutant Ninja Turtles (1989 video game).jpg
Cowabunga? Cow-a-FUCKING PIECE OF DOGSHIT. - AVGN
Platforms: Nintendo Entertainment System
Release Date: 1989
Developer: Konami
Publisher: Ultra Games
Next Game: Teenage Mutant Ninja Turtles II: The Arcade Game
NOTE: This game is actually good, it was only added here as a joke.

Teenage Mutant Ninja Turtles is a video game that was released for the Nintendo Entertainment System in 1989. It was developed by Konami and published by Ultra Games, an American subsidiary of Konami. It was the first video game based on the TMNT license and is very loosely based on the 1987 cartoon of the same name.

Bad Qualities

  1. It is extremely difficult for a video game that was aimed for children, back when Turtlemania was everywhere.
    • There is a part where it looks like you have to jump over the gap, but the wall is so low you always end up falling and having to start the whole part over. The solution? You just walk over it.
  2. Poor character balance: Donatello and Leonardo are extremely overpowered, while Raphael and Michelangelo are weaker than both of them. Losing Donatello is basically a death sentence because of how much he breaks the game apart.
    • One such level, the Dam, is where the Turtles have to defuse a time bomb within 2 minutes and 20 seconds underwater. If they fail, the bombs go off, resulting in an automatic game over.
  3. You only have two continues the whole game. Use them both and it's back to the start of the game.
    • There are no passwords to resume progress either.
  4. Much like Namco's Star Wars NES adaptation, it plays loose with the Turtles canon. Several characters don't even appear at all, such as Krang and the Rat King, two regular mainstays on the show.
  5. The story is only included in the instruction manual, so if you lose it, you're lost on what is going on.
  6. You can accidentally replace an inventory weapon if an enemy drops one.
  7. The fifth level is randomly generated at the beginning of the level. You have to go down one of three sewer entrances, one of which lead to the boss. However, it won't be in the same cave. A wrong guess will likely kill one of the Turtles because of how powerful the enemies are in the caves.
  8. The last level, unlike other levels, has no checkpoints whatsoever. Dying at any point causes the player to restart from the beginning of the Technodrome.

Good Qualities

  1. The soundtrack is excellent.
  2. Playing as Donatello somewhat mitigates the difficulty.
  3. You can rescue a turtle that was captured by the enemy. Their health is fully restored as well, allowing the player to come back if they're about to face a game over.
  4. Several boss fights can be cheesed by either bugs or oversights by the designers.
  5. The magic scroll power-up is a powerful boss killer, dealing the most damage out of all the weapons.
  6. It's at least playable and beatable, unlike the PC port.

Trivia

  1. It is said that this game was what caused Roger Ebert to be turned away from video games.

Videos

Comments


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Hinami

15 months ago
Score 4
I beat it as a kid and extremely proud of it.
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JinHazama

12 months ago
Score 2
I was going to say NO to this game before playing it.
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Deepthroat Ghoul

6 months ago
Score 0
The real reason why this game plays loose with the TMNT canon is because development began around the time the first season of the 1987 cartoon aired.
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Icy Hot

6 months ago
Score 2
Fun fact: until 1990, Nintendo saw very little success in Europe, so this game was bundled with NES units there and from there on out, sales skyrocketed.

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