Teenage Mutant Ninja Turtles: The Way of the Warrior
Teenage Mutant Ninja Turtles: The Way of the Warrior is a plug-and-play system released in 2005 and produced by Tech2Go and Zombie Studios. It is based on the 2003 Teenage Mutant Ninja Turtles cartoon.
Why It Flopped
- It has a character selection screen, which is rendered moot because the only presence the turtle you pick has on screen is its head.
- Requires immaculate lighting to get it to work properly.
- The games follow the same aesthetic, hit everything on screen. While it does work, it becomes extremely repetitive. Only two games possess any challenge, and they either end too soon or could be beat through cheating.
- Akin to the Wireless Air 60, it utilizes pixel-based movement, which means that as long as something is moving in front of the screen, it's registered.
- The design of the console is abhorrent. Aesthetic wise it isn't horrible, but:
- It has a lot of pieces that stick out, which means that parts of it could break off very easily. Not to mention, one of them is sharp enough to harm someone reckless enough to come in contact with it, namely small children.
- The shape and design of it was fine for old CRT-monitor televisions, but as of now, flat-screen TVs have overtaken CRT televisions and they don't have a wide-enough base to hold the console. You need to have it set at a certain spot just so the players could be seen properly.
- The "pause" and "reset" buttons are right beneath the camera. If you try to pause the game, your movement is registered and it could activate everything at once.
- The reset button is the only way you could go back to the level selection screen quickly, but every time you do it resets the entire system, which isn't always a bad thing, but whenever you start the system from scratch, you're forced to sit through an instructional narration and the copyright screen, just to get back to the selection screen.
- The art style captures the look of the 2003 TMNT cartoon.
- The turtle figurines on the console could constitute as free toys, which could compensate for disappointed fans who bought the console and fully endured its low-quality titles.
- This actually predates Microsoft's Kinect and the Wireless Air 60, so it didn't have any standards to live up to in motion control gaming yet.
This was the fifth console covered by Rerez in his "Worst Ever" series. He called it the worst TMNT game ever made as in the title.