Teenage Mutant Ninja Turtles: Mutants in Manhattan

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Teenage Mutant Ninja Turtles: Mutants in Manhattan
If you thought they'd learn from Legend of Korra, think again after playing this.
Genre: Beat 'em up
Platforms: Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Release Date: May 24, 2016
Developer: PlatinumGames
Publisher: Activision
Franchise: Teenage Mutant Ninja Turtles

Teenage Mutant Ninja Turtles: Mutants in Manhattan is an action game based on the Teenage Mutant Ninja Turtles franchise developed by PlatinumGames and published by Activision. It was released on May 24, 2016 for PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One and is PlatinumGames' third licensed video game, succeeding The Legend of Korra and Transformers: Devastation. Less than eight months after release, the game was delisted from Steam, PSN, and Xbox Live in January 2017.

Why It Sucks

  1. Co-op mode is online-only. They were going to add couch co-op but it was never implemented.
  2. Locked at 30 FPS on PC and consoles. For PC, this can be fixed with mods. While this has been the case with the recently released Astral Chain, Vanquish, & MadWorld, this game has no legitimate reason not to limit it to 30fps.
    • Note that this issue wouldn't be on here if it weren't for the fact that Robert Conkey, the producer gave an "hypocritical" response to the framerates and lack of co-op; “We actually really wanted to do local couch co-op, but the problem is if you do, then you have to split the screen, and suddenly your 60FPS situation gets a lot worse, and it also starts limiting, technically, the things you can do, so we had to go with online only.” They could've just reduced the resolution like they did with Bayonetta 2 and NieR: Automata, but they refused to due to unknown reasons.
    • It also could be a possible side effect of being on the PS3 and Xbox 360 alongside PS4, Xbox One and PC, but here is the catch, both The Legend of Korra and Transformers: Devastation where 60FPS on both last gen and next gen so it either hardware limitation from PS3/Xbox 360 or laziness, or both.
  3. Limited selection of moves and attacks, especially when 75% of the time you're using the same attacks over and over to clear the stages.
  4. Terrible controls; parrying and dodging are mapped to the same button, and the lock-on cannot switch to other enemies and is mapped to the L3 button. To switch between a turtle, you have to stop, press L2 and use the D-Pad. Speaking of dodging, if you dodge too many times your turtle gets stunned for a few seconds.
  5. Mind-numbingly dull combat, which consists of repetitive button-mashing alongside waiting for moves to come back between 30 seconds and 5 minutes. 
  6. It's extremely easy to become disoriented because of all four turtles attacking at the same time in a blur.
  7. Little to no challenge; the turtles can revive each other without limit, and even if one of them "dies", his health will completely regenerate after a few seconds. If a player is not revived in time they'll play a button-mashing minigame to get back in the action.
  8. While this game has a lot more bosses then The Legend of Korra (around nine bosses in total), they make you fight the first six bosses in General Krang's stage for no reason. Speaking of the 9 bosses, it has the need to shoehorn fights in them as "secret boss bonuses" which often times have hidden criterias or the requirement to play on a higher difficulty.
  9. Easy Levels, Hard Bosses: What makes the game even more boring is that the enemies are simple enough, but the higher difficulties mostly make the enemies damage sponges, and the bosses are major damage sponges which take around 15 to 20 minutes to finish, serving no challenge whatsoever. This not makes the game fun, but rather boring and monotonous.
  10. Repetitive level design and objectives which mostly revolve around holding down the button for around 20 to 30 seconds or delivering objects that slow you down.
  11. Some of the graphics lack anti-ailasing so their shadows sometimes get pixelated.
  12. Superficial upgrade and combo customization system. Each character can use every ability, so there's little to no uniqueness between the four turtles. 
  13. Unresponsive commands which AI teammates barely listen to, and the teammates' AI is too dumb; they get in the way of things or refuse to listen to commands. 
  14. The inverted camera option doesn't even work, because it doesn't do anything.
  15. Overpriced. This game cost $50, and has only 9 stages and nothing else except for multiplayer which is the exact same thing except other players are controlling other turtles with the addition that it lets you play the stages freely without having to beat them in single-player.

Redeeming Qualities

  1. Colorful art style.
  2. Nice cel shaded graphics.
  3. The bosses are still fun.
  4. Good voice acting.
  5. Captures the cheesy, light-hearted tone of the early and recent TMNT cartoons.


Mutants in Manhattan received negative reviews. The PS4 version has a Metacritic score of 45 based on 27 reviews, while the Xbox One has a Metascore of 55 based on 14 reviews and the PC version has a rating of 48 based on four reviews. The game even managed to dethrone The Legend of Korra as Platinum's worst ever game. It got a "mixed" reception on Steam. As noted on the PlatinumGames office tour in 2018, the physical game along with Infinite Space (which was co-developed by Nude Maker) was not on their list of games, likely to reflect on its negative reception for the former Mutants in Manhattan.


  • The game was directed by Eiro Shirahama, who also directed the Legend of Korra game from two years earlier. Notably, people can tell that he had learnt nothing from the Korra game's negative reception as the latter was far worse in every way imaginable!
  • This game is the last Nickelodeon-based game to be published by Activision.




Dorothy Nightingale

9 months ago
Score 2
If you want a 4 player hack-n-slash which has similar aspects to this (hack-n-slash, 4-player AI, battle skills), try Cyberdimension Neptunia 4 Goddesses Online, it has thrice the length and much more depth into it. Also, Platinum's upcoming Granblue Fantasy does have some inspirations if you care.

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