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Sega (2001-present) should be renamed Sega (1995-1997, 2001-present)

6
Ki mi tri (talkcontribs)

Sega of Japan frequently bullied Sega of America and the Sega Saturn launch (especially in NA) was an absolute disaster. Sega also missed an opportunity to work with Sony on the Playstation, which could have kept them in the console business. The mid to late 1990s was also when they began to milk Sonic the Hedgehog though this was cranked up in the mid 2000s.


I also propose 3 sections for the page: 'In General', 'Back Then', and 'Nowadays'

DeadPixel (talkcontribs)

Yeah, I hear Sega of America was against the decision to do NFTs. Also, I think the title should just be Sega (1995-present). I don’t see how Sega recovered at all between 1997 and 2001.

Ki mi tri (talkcontribs)

They briefly had luck with the Dreamcast in 1998-2000. But then the PS2 showed up. The rest is history.

Esaïe the man (talkcontribs)

I agree

Goboy89 (talkcontribs)

maybe it should be renamed Sega (3rd party developer)

DeadPixel (talkcontribs)

That's just the same as "2001-present"

About Sonic Origins...

10
Ivanov Quirkafleeg (talkcontribs)

Sonic Origins has been out for more than a week as of this writing, and I've been contemplating on whether or not it should be included here or not.

It's not a terrible remaster compilation by any means (I'm looking at you, GTA Trilogy: The Definitive Edition), but it's rushed, underwhelming and overpriced, considering that the mobile remasters of Sonic 1, Sonic 2 and Sonic CD combined cost way less than Origins, and the fact that the games are 30 years old at this point. Other glaring issues include lack of screen filters, new bugs being introduced, the new remixes of Carnival Night, Ice Cap and Launch Base Zone's prototype music sounding meh at best, and the fact that the team that worked on the Sonic 3 & Knuckles remaster weren't given enough time to finish it for the compilation's release.

It kinda reminds me of the launch of the Unity ports of Doom and Doom II. Hope Sega gets their shit together and actually lets the developers fix Sonic Origins so that it can be a worthy purchase instead of leaving it as is without any support. They can't afford to have another rushed remaster on their hands, especially after the Sonic Colors: Ultimate fiasco.

Szczypak2005 (talkcontribs)

Why not? Start creating!

ZeusDeeGoose (talkcontribs)

It should. Even though it received positive reviews from critics, there are way too many fucking problems with it for it to be on AGW. Plus, Headcannon got completely screwed by Sega.

Sofaking we todd it (talkcontribs)
AlvaroNovaes-BR (talkcontribs)

Not suprised, I don't give positive feedback to "remasters" on a collection that barely has any differences from the original game, besides the HiGh rESoluTion thing on the Steam description page since they copy-and-pasted from the Retro engine versions, I wouldn't consider a problem cause it's pointless to recompile a whole game from scratch that looks the same to a exclusive build.

To say, it's a shame that the original soundtrack of S3&K had to be replaced with the prototype version, since most music tracks with sound resources made by Michael Jackson belong to him, having listening the prototype/PC soundtrack isn't that bad, but the downside, they are pretty generic for mainstream content.

This is just my opinion for the collection but for a good reason, I don't trust similar games costing way more than the original and this is why I panickly spent my money to get the four delisted OG games from Steam or else I wouldn't have legit rights to play Sonic 3 AIR. As I saw the price point and minor DLC amount, it's just unwordful rather paying 60$ for a fuctional Mega Drive replica by TecToy. At this point I see this is like the pre-2013 Dragon's Dogma that almost had low effort DLC (hurtful to say as a deep veteran).

Yonydesk (talkcontribs)

i mean from a music perspective i kinda don't care. hurts to lose the original ice cap theme but i fucking hate with all my heart the original carnival night zone theme, so the prototype one is welcome to me (it's also the one i have enabled in sonic 3 AIR). prototype launch base songs are also pretty good (proto launch base act 2 is a banger), though i tend to levitate more to the original launch base which was more funky. so yeah we lost the original themes but it's not like SEGA could do anything about it. proto themes don't have the same historic impact but they aren't bad. besides they still are in the sonic 3 style so it's not like they make for a good reason to ignore sonic origins. there's better reasons to not give origins a pass, even though the remasters are pretty good.

Goboy89 (talkcontribs)

maybe this article should be renamed to Sega (Third-Party Developer)

ZeusDeeGoose (talkcontribs)

Nah, 2001-present sounds a lot better.

DarkMatterMan4500 (talkcontribs)

Sega does make a lot of good franchises, like Sonic and Monkey Ball.

DarkMatterMan4500 (talkcontribs)

It doesn't look that bad.

What the hell is going on here?

4
SuperStreetKombat (talkcontribs)

I've been asking what NFTs are, but people have been ignoring that question for no reason at all. So I'm gonna ask one more time: can anybody explain to me what an NFT is?

DeciduousWater534 (talkcontribs)

A non-fungible token (NFT) is an unexchanable type of cryptocurrency (hence the "non-fungible" in its name).

DeadPixel (talkcontribs)

They’re a type of cryptocurrency that use an excessive amount of electricity, which makes them a contributor to global warming.

SuperStreetKombat (talkcontribs)

Okay, thanks. Sorry if I lost my cool there.

Did Sega learned about Sonic Forces?

13
SpazJR61 (talkcontribs)

I guess not.

Jeff35122 (talkcontribs)

I think in order to play this with your hands, you need a shrink ray.

Trevor807 (talkcontribs)

I’m certain they didn’t think this one through, as they never think anything through these days.

SpazJR61 (talkcontribs)

Yeah but still. I really sick of their stupid nostalgia pandering.
Sonic Generations is responsible for all of this.

Jeff35122 (talkcontribs)

If it wasn't for Sonic Generations, Sega wouldn't have been inspired to use Classic Sonic currently, and that includes Sonic Mania.

SpazJR61 (talkcontribs)

Still, after Sonic Generations, Sega started to nostalgia pandering.

Inkster (talkcontribs)

I'm just wondering if we should have a page about nostalgia pandering.

Glitchedblood (talkcontribs)

yes

Trevor807 (talkcontribs)

Sheev: Do it!

DeciduousWater534 (talkcontribs)

They are notorious for it, so wynaut?

I just added the Game Gear Micro blunder to their page, do you guys think that should be moved to the nostalgia pandering page when it is published?

SpazJR61 (talkcontribs)

Yeah, I really want to see a page about Nostalgia Pandering.

Jeff35122 (talkcontribs)

And Classic Sonic can be that page's main image. I hear he has become a symbol of Sega's needless nostalgia pandering, and is now divisive just like everything else Sonic related.

SpazJR61 (talkcontribs)

Also, they're constantly re-released their Mega Drive collections just about every platform, while ignoring most of the others such as Master System.

Mega Drive is overrated imo.

Sega's Obsession With Nostalgia

26
Jeff35122 (talkcontribs)

What is Sega's obsession with stuffing nostalgia into Sonic games like they're stuffing a turkey? Sonic Mania may have had a great reception, but that doesn't hide the fact it could have been better by making it more original with a greater story. They could have done something bigger that 2D Sonic games never had before.

Unnamedgoon (talkcontribs)

They could've continued with the winning formula of Day levels in Unleashed.

Jeff35122 (talkcontribs)

I swear. Nostalgia is just like a huge market pandering for the franchise now. I certainly hope they realize nostalgia is not the answer, and will redeem themselves somehow like Sony did with Spider-Man: Into the Spiderverse. That was an awesome movie BTW, and I think it's the best Spider-Man film.

Swaggy Shooter (talkcontribs)

They have a GHZ fetish imao.

S012891 (talkcontribs)

I got an idea to refresh the changes. Since Eggman has been the villian for far to long. How about they do a Sonic media to not to bring back Eggman and add a brand new threat?

Jeff35122 (talkcontribs)

I don't know. Eggman has been tossed aside by even bigger villains in previous Sonic games, and fans were just very excited that Eggman would be the main villain again in Sonic Forces. Dr. Eggman is a very well loved video game villain.

S012891 (talkcontribs)

How about we make it a combat-styled game with solid combo elements?

Ivanov Quirkafleeg (talkcontribs)

Like taking the Werehog stages from Sonic Unleashed and making them more fast-paced?

TyrantRex (talkcontribs)

What Sonic Team needs to do is to stop constantly coming up with gimmicks and focus on improving the aspects that people liked instead of constantly throwing new things that take focus away from what's supposed to be the main focus.

All the 3D Sonic games I played except Colors had the problem of too many alternate playstyles shoved in that take up too much of the game, like really Sonic makes less than a third of both Adventure games. Out of all the gimmicks and alternate playstyles that Sonic games keep putting out the Avatar in Forces was the only one I felt worked (as a concept at least).

SpazJR61 (talkcontribs)

Alternative gameplay styles actually a pretty good thing but if done right.

TyrantRex (talkcontribs)

Sonic games rarely do it right, it's always either a watered down Sonic or a dumb gimmick that controls badly.

SpazJR61 (talkcontribs)

I see. (uhm no)

SpazJR61 (talkcontribs)

Tyrant, this is like saying "Sonic should stay in 2D", which is a generic and baseless excuse used by nostalgiatards.
In other words, alternative gameplay styles has nothing do with the game's quality.
Speaking of watered down Sonic and the gimmicks, this is affected by other factors like the physics and programming.

And also you missing many points, let me count it:
-Both Adventure games and Heroes are not aged well.
-Sonic '06 was released in unfinished state.
-Forces is just rushed and it affected by the awful physics.

SpazJR61 (talkcontribs)

The main problem is Sega, Tyrant. Not the games.

After the Sonic '06 disaster, they're started to play too safe, which that's why they're released generic and uninspired sonic games.

SpazJR61 (talkcontribs)

I'm still thinking alternative gameplay styles can done right in Sonic.
Because this franchise has potential but Sega never uses it. Instead they're make generic and uninspired games, as they're playing too safe.

Of course, I'm not talking about shoehorn too many playstyles. Instead, just adding new playstyles while keeping the main focus of the franchise.

S012891 (talkcontribs)

True. True. I know. I justI got the idea from the page from TMNT on Greatest movies wiki.

Im just trying to figure out some creativity to come up with something new in Sonic games. Since it mostly reuses the formula and add so much Nostalgia.

SpazJR61 (talkcontribs)

They're pandered nostalgia so hard that point, that doesn't feel nostalgic anymore.

SpazJR61 (talkcontribs)

People already bored that nostalgia thing. Sonic Forces' failure clearly shows.

Jeff35122 (talkcontribs)

I don't know if Sonic Forces was a failure. I hear that it managed to sell more than a million copies, and success is usually determined by how many copies were sold. Shadow the Hedgehog was a negatively received game, but it managed to be a success by selling 2.06 million copies.

SpazJR61 (talkcontribs)

But it still lower than Sonic Mania.

Jeff35122 (talkcontribs)

I don't know for sure. I don't know exactly how many copies Forces sold, probably a million, but Mania so far has sold only one million. If people are saying Mania was a success for its copies sold, then Forces was a success, but probably not as much as Mania.

Jeff35122 (talkcontribs)

But Sonic Forces still got mixed results with critics.

SpazJR61 (talkcontribs)

Sonic Forces' Metacritic score is still lower than many Sonic games such as The Secret Rings.

Jeff35122 (talkcontribs)

Critic scores don't usually determine one's success. The success of something is usually determined by how well it does for the public. Even the stuff that is so incredibly bad have been successful. Like the live action Alvin and the Chipmunks movies. They're all bad, but did extremely well in the box office. Modern Family Guy is incredibly horrible, and yet it has the most ratings on the Fox network. Teen Titans Go! has a colossal hatebase, and yet it always has huge ratings, and it constantly fills up the TV schedule on Cartoon Network.

Trevor807 (talkcontribs)

Except for The Road Chip.

SpazJR61 (talkcontribs)

"This is not that bad at all." isn't an excuse for (Modern) Sonic anymore.
Considering this is one of the main problems of the franchise.

Developer of a Classic Dreamcast Game Wants to Make a Sequel

2
Jeff35122 (talkcontribs)
Paprika (talkcontribs)

I thought a sequel was planned but cancelled. Anyways cool.

I have a solution.

15
S012891 (talkcontribs)

Hey, what if Sega merge with Nintendo so they both can become very successful?

That way they will have better management.

JustAlex93Mh (talkcontribs)

And perhaps the next console that would come out of Nintendo after the Switch would be a collaboration between Nintendo and Sega and would probably have both brands on it.

TyrantRex (talkcontribs)

That's wishful thinking of the most fictious kind.

JustAlex93Mh (talkcontribs)

I know, I know. It's just fun to imagine the possibilities sometimes.

Masson Thief (talkcontribs)

Did something like this ever happened in the history of video games?

S012891 (talkcontribs)

Namco merge with Bandai, remember? I looked it up.

Masson Thief (talkcontribs)

I know these two companies but I didn't know they merged.

S012891 (talkcontribs)

Well, they did. It became Bandai Namco now. A year ago. Or earlier this year.

Unnamedgoon (talkcontribs)

Was Bandai even a video game company?

Masson Thief (talkcontribs)

I also saw its mark on a few video games and maybe it produced the Wonderswan.

Masson Thief (talkcontribs)

Well, it is mostly a toy company but it made a few unsuccessful consoles and the Tamagotchi, if you count that as a video game.

TyrantRex (talkcontribs)

No, but it was close to one time. Sega wanted the Xbox to be Dreamcast compatible, that didn't go through but instead a bunch of Dreamcast game sequels came out on Xbox.

Masson Thief (talkcontribs)

I remember we talked about this on the former Crappy Games Wiki. It really pained me to know about this failed project.

S012891 (talkcontribs)

Well, yes. Remember Namco? They merge with Bandai to become Bandai Namco.

TyrantRex (talkcontribs)

They did not make a collab console so doesn't count.

Many cancellation of Sega Game has gone way too far

1
JamesTaylor (talkcontribs)

Including many Sega owned game development are cancellation for rest of the year

Including Geist Force for Sega Dreamcast, Because of the developer the launch titles did not going for released with Dreamcast prior are closing the production of Geist Force Project

Admitted with Netter Digital is nearly the CG animation works for done.

After this. I'll getting the adaptation my own project indie novel of Geist Force i was able to do professional writer.

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