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Why They Suck
- Like Electronic Arts, their 2K sports games are rife with microtransaction abuse; they also approached many studios just to milk their franchises and shut them down later down the line.
- Even Grand Theft Auto V and Red Dead Redemption 2 couldn't escape from having pay-to-win online modes.
- To put it in perspective the forty hours for Darth Vader in Star Wars: Battlefront was enough for lawsuits. To be able to unlock Dikembe Mutombo in NBA 2K you would need to make the game a sixteen hour a day job up until they turn off the servers, with GTA Online and Red Dead Online having similarly long and frustrating grinds.
- Their microtransactions are nearly as bad as Gameloft’s games after Vivendi acquired the aforementioned company.
- They are firmly against modding in their games.
- The most infamous example of this is when they killed the OpenIV modding tool used by Grand Theft Auto IV and V. Thankfully, Rockstar Games brought it back after widespread consumer backlash.
- They threatened legal action against a modder of Red Dead Redemption called "GamingDamned". They even went as far as to find private information about the modder to call not only him but also multiple members of his family. During these calls, they gave no reason as to why they want his mods taken down, and were also very rude towards them.
- Eventually, they filed a lawsuit against him for $500,000.
- The main reason why they are against modding is probably because they are unhappy that some of the modders added online-exclusive content into offline mode instead of buying them, thus causing them to lose profit.
- They almost caused 3D Realms to go bankrupt, mainly because they wanted more cash but Take-Two denied it and decided to sell the Duke Nukem IP to Gearbox Software and then made them nearly lose a lot of money and suffer from lay-offs.
- They ruined the WWE series by making the games expensive and never dropping the prices for these games.
- They've now completely destroyed the series with their bugged, glitched, and technically issued to oblivion disaster that is WWE 2K20, by splitting with Yuke's and accusing them of not making more than enough money as they were.
- After reluctantly removing paid loot boxes from NBA 2K18, Take-Two tried to convince consumers (which included children) to contact their local government and beg them to allow loot boxes.
- They were responsible for publishing the multiplayer shooter Evolve, which was infamous for its rampant DLC abuse, including (but not limited to) announcing pre-order bonus before any substantial gameplay was shown. Despite Turtle Rock's efforts to bring the game up to more acceptable standards by making it free-to-play, Take-Two pulled the plug on the game only a month after the fact.
- The company is highly capitalist, firmly believing that trying to obtain a game's rewards by pure gameplay is "under-monetizing" and "giving stuff away for free in perpetuity".
- Their method of abusing microtransactions is nauseating; they allow their games to have agonizingly slow progression systems to prey on players' impatience, all to encourage microtransactions purchases. Even worse is that the company's CEO now gets pay bonuses based on microtransactions targets. This gives T2 more excuse to pressurize players into spending money on these side payments and push even harder for them in future titles, which is a scary thought.
- Even worse than this, as pointed out by Jim Sterling, is their lust for child exploitation through the Microtransaction abuse and Gambling mechanics (like Loot Boxes), to the point they are attending seminars to learn how to get kids addicted to Gambling, which is not just unethical, but straight up ILLEGAL.
- They make all kinds of BS excuses for having such insidious monetization schemes by calling microtransactions "an unfortunate reality" and attempting to justify throttling progression as "giving players the choice to skip the grind".
- It is worth pointing out that "giving players the choice to skip the grind" doesn't really wash when you consider that they're the ones who create such a grind in the first place. For example, in Red Dead Redemption 2's online mode, everything costs ridiculous amounts of money or Gold Bars, and the actual multiplayer matches have such meagre payouts, often requiring 10's or even 100's of hours of continuous play to get anywhere unless the player pays real money to skip it.
- They even claimed that "all games have Virtual Currency of some kind", which is a big fat lie since a lot others don't. Marvel's Spider-Man being a perfect example of this by having a properly paced progression system in which skills are unlocked consistently, and the tokens needed to craft suits and gadget upgrades are easily obtained through gameplay, all without the option to pay real money to skip the process because the game doesn't need to do so.
- Strauss Zelnick, an extremely greedy Wall Street executive that became CEO of Take-Two following an investor takeover in 2007. He has even used the First Amendment to justify their atrocious microtransactions and loot box practices. This shows that they believe that exploiting consumers for profit is freedom of speech.
- Unfortunately, his use of the first amendment to justify those practices managed to fall on deaf ears to the Belgian government, as they apologized and let Take-Two off by declaring them an exception to their anti-gambling laws which ban Loot Boxes.
- He also cannot take the slightest form of criticism. His attitude to criticism has apparently filtered through to being Take-Two and their subsidiaries as well, with 2K going to the extent of not just banning the accounts of anyone providing critiques of the game but hacking their systems to remove any evidence of said issues with the game. That's right, actual criminal hacking.
- According to some sources, Take-Two sent goons to intimidate the Borderlands YouTuber SubMatto (who has a tendency to spread rumours and make speculations on unreleased content) and filed more than 100 false DMCA takedowns on his channel in an attempt to silence him for good. This resulted in #BoycottBorderlands3 trending on Twitter.
- And Speaking of #12, the voice actors of Borderlands 3 are now mocked fans who disagreed with Take-Two's decisions. They also mocked them for disagreeing with their views on what FL4K, one of the four playable characters, should be referred to as.
- They attempted a hostile takeover of Star Theory Games after Star Theory rejected a deal to move to a new studio called "Intercept Games". This caused Star Theory to shut down on March 4, 2020.
- They never give the companies they purchased any time to notify them of any delays/cancellations. Before making Star Theory shut down, they forcefully delayed Kerbel Space Program 2 to 2021 without their permission.
The Only Redeeming Quality