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Tails' Skypatrol

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Tails' Skypatrol
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Making a mediocre Sonic spin-off game, where the main character is Tails would be proven disastrous without the elements taken from the main core Sonic series.
Protagonist(s): Miles "Tails" Prower
Genre(s): Action
Shoot 'em up
Platform(s): Sega Game Gear
Release: April 28, 1995
Developer(s): Japan System House
Publisher(s): Sega
Series: Sonic the Hedgehog
Successor: Tails Adventure

Tails' Skypatrol is an action shoot 'em up game co-developed by Japan System House and SIMS, and published by Sega exclusively in Japan.

Bad Qualities

  1. For some weird reason, Tails can only fly in this game, and much like Silver Surfer on the NES, he can't touch anything without losing a life.
  2. The game is relatively short and can be beaten in about 30 minutes or less.
  3. Tails is completely slow in this game, just like Sonic in Sonic Labyrinth.
    • Not to mention that going through the levels is often a chore, as Tails can't stop moving.
    • Also, Tails has limited stamina, which essentially means once you run out of stamina, you lose a life. Luckily, stamina can be replenished by collecting mint candy.
  4. Bland and boring enemies that look like they belong in an anime show.

Good Qualities

  1. The graphics are decent for the most part.
  2. The fact that Tails is portrayed as the main character is a neat idea, even though it was badly executed.
  3. This is the first Sonic game to have a villain that isn't Dr. Robotnik/Eggman, which is a breath of fresh air despite of (yet again) its lackluster execution.
  4. Its sequel, Tails Adventure, is a major improvement over this game.


It was poorly received by critics and gamers alike, especially when they criticized the game for being terribly slow.


  • This is the first game where Tails was the main star in his own games.
  • Years later, this game would be released outside of Japan as an unlockable extra in Sonic Adventure DX: Director's Cut for the GameCube, and as one of the titles featured in Sonic Gems Collection.



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