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Sword of Fortress the Onomuzim

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Sword of Fortress the Onomuzim
Sword of Fortress The Onomuzim.jpg
Developer of Solbrain Knight of Darkness and Spear of Destiny The Kaiseki, this is your third strike. Stop making games for money until you learn to make good games. (Too bad, they didn't listen.)
Genre(s): Hack and slash
Platform(s): PlayStation 4
Release: January 9, 2018
Developer(s): Gilson B. Pontes
Lightning Game Studios
Publisher(s): LGS Productions
Predecessor: Spear of Destiny the Kaiseki
Successor: Samael the Legacy of Ophiuchus

"Sword of Fortress is abysmal. It's an insult to gamers, an act of evil towards the wallets of consumers, a spit on the face of struggling talented developers who can't have their games published on the PlayStation 4."
"You know what? I think we found the Tommy Wiseau of video games. Contentious titles, useless writing, bad acting, objectively terrible production, and with a million credits all going to the same person. Gilson B. Pontes is the Tommy Wiseau of the PS4."

Sword of Fortress the Onomuzim is a hack and slash game developed and published by Gilson B. Pontes on January 9, 2018.

Why It Sucks

  1. Broken combat.
  2. The dodge roll command is glitched so that sometimes the character will attack instead of doing a dodge roll which can cause a cheap death.
  3. There is no HUD to tell how much health your enemy has, or even yourself.
  4. Animations will not play all of the time.
  5. The enemy at the marker, "Boss Seira", is so overpowered that one successful attack on you will kill you. Not to mention, it's almost impossible to win, as it has a lot of health and your weapons do pitiful damage.
  6. There are no checkpoints so if you die, you start the game from the beginning.
  7. False Advertising: The game will show footage of a dragon that cannot be encountered in the actual game.
  8. The player character has a very slow running speed, which coupled with the excessive running with nothing in between makes for a tedious gameplay experience. Even just from watching gameplay footage, it's easy to tell the game is awful.
  9. Sword of Fortress The Onomuzim features a hideous dark filter which creates excessive shadows on the ground. The game also has a cheap "sunset" lighting effect, which makes for extremely unnatural-looking graphics when coupled with the darkness filter.
    • Even without the darkness and sunset filters, the graphics look substandard for a PS4 title. The grass and tree models for the game are very cheaply assembled, and most of the game's okay-looking models are actually generic assets found online.



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