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Super Meat Boy Forever

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WARNING! Spoilers ahead!

This article may reveal major plot points, especially considering the game had either been released recently or not in specific countries yet.‎

Super Meat Boy Forever
Is that a motherfucking Duke Nukem FOREVER reference?!
Protagonist(s): Meat Boy
Bandage Girl
Genre(s): Platform
Rating(s): ESRB: T
Platform(s): Microsoft Windows
Nintendo Switch
PlayStation 4
Xbox One
PlayStation 5
Xbox Series X/S
Release: Microsoft Windows, Nintendo Switch
December 23, 2020
PlayStation 4, Xbox One
April 16, 2021
Android, iOS, Linux, PlayStation 5, Xbox Series X/S
Engine: Box2D (physics)
FMOD (sound)
Developer(s): Team Meat
Publisher(s): Team Meat
Country: United States
Series: Meat Boy
Predecessor: Super Meat Boy

Super Meat Boy Forever is a 2020 platform video game developed and published by Team Meat. It was initially released for Microsoft Windows and Nintendo Switch.


The game takes place a few years later after the events of Super Meat Boy, when Meat Boy and Bandage Girl are enjoying their lives by having a picnic in Chipper Grove with their accompanying daughter, Nugget. On the same day, Dr. Fetus disturbs the peace by kidnapping their baby. Both are tasked with retrieving Nugget from Dr. Fetus, like Meat Boy, had to get Bandage Girl back in the previous game.


Super Meat Boy Forever, unlike the previous games of the series, is an auto-runner with randomly generated levels by the game seed, which can be rearranged, that is visible when you click "New Game". Throughout the game, you only control two buttons, one that allows you to jump and punch, and another one that allows you to crouch and punch from the ground.

Your main task is to go through the platforming levels, where at the end of the levels you meet the seated Nugget until you don't get close, then Dr. Fetus again kidnaps her in a variety of ways. Just like Super Meat Boy, the game has several bosses at your disposal, but in this case, you are allowed to defeat them (when in the previous game you were allowed to avoid their shots or escape from them) in different ways, depending on the location of the event and the tactics of the bosses.

The game features Warp Zone, which differs from the original in that these Warp Zones imitate various games from the Nintendo Entertainment System and Super Nintendo eras.

Bad Qualities

  1. It's a terrible idea to create a sequel that in terms of gameplay brings to mind mobile games, because not only was the game developed for a long time, but the players who prefer platforming games in which you can move freely may feel cheated, especially fans of the previous game, who waited for this game for a decade.
  2. Instead of creative levels, designed entirely by a level designer, the game features randomly generated levels, along with a random seed that can be modified. It's a good thing for roguelike games, but absolutely not for platformers.
  3. In the settings, when you want to switch the subtitle language, some languages do not have the same font as others. The problem only affects Asian and Slavic languages.
  4. The game suffers from a few problems that may not destroy its playability, they are a bit irritating.
  5. The controls are not only limited to two buttons but also are hopeless overall. One button is for jumping and punching, and the other is for crouching and punching from the ground.
  6. The Warp Zones are extremely difficult to find, especially since the game is sprinkled with a random seed that will hide even collectibles in random places. It all depends on your luck, grind in the case of finding, complete knowledge of the levels in your seed and if the music suddenly begins to distort.
  7. The bosses are horrendously bad and they're all additionally frustrating to defeat, mainly because of the game's nightmarish controls.
  8. False advertising: According to the developers, the game has over 7,200 levels, they mean chucks for each room which is not a lie.
  9. The in-game animations are stiff, including running, climbing, and jumping. Apparently, the reason is the budget, which was definitely more used for the gameplay and cutscenes.
  10. Very low replay value. Theoretically, the reason for the replay value were seeds with randomly generated levels, in fact, players will feel more tired of the control scheme or the game concept they don't like than they will experience levels that even after the seed will causing randomising, the levels look similar.
  11. As was the case in Super Meat Boy, when you had a certain character unlocked, each playable character had any trait that made the gameplay stand out, while Forever barely shows a difference between them, when it comes to other characters' different skill.
  12. The soundtrack by Ridiculon, while being well done, feels not as good compared to Danny Baranowsky or even Ridiculon's own soundtrack for Super Meat Boy.
  13. The game, although it only costs $20, which is not a price for a game that plays like a mobile game, is too expensive, and for $20-$15, there are better indie games, like Celeste, Hollow Knight, The Binding of Isaac: Rebirth, and even better to buy the previous game, which is better in almost every way, is about $5 cheaper than this. The exact price for Forever should be $5 at best.
  14. Super Meat Boy is one of the most popular games for doing a speedrun, Forever is totally contrary to this, due to its randomly generated levels and auto-runner mechanics take away any sense to do any speedruns.
  15. The hardware requirements are a joke for an indie game with graphics that usually, if not always, not require powerful hardware. According to Game Debate, for recommended requirements you need AMD Radeon HD 6770 or Nvidia GeForce GTX 650 graphics card[1], which is laughable.

Good Qualities

  1. The graphics, along with its art-style, look absolutely wonderful and stunning. It's true that pixel-art, which was visible in previous games in this series, has been abandoned, it does not change the fact that its cartoon presentation still is done incredibly well.
  2. The soundtrack is amazing, though a little flawed compared to Super Meat Boy. Ridiculon, who did a really good job with a soundtrack of The Binding of Isaac: Rebirth, managed to create some great and memorable tracks.
  3. The story is surprisingly good, which is extended compared to the prequel, which was then essentially limited to saving Bandage Girl with some actions seen in cutscenes.
  4. The cutscenes are absolutely amazing. Not only do they look much better than in the prequel, they are even longer.
  5. Great humor which does not age. The humor remains intact, showing off the sense of humor of Flash animations era or Super Meat Boy itself.
  6. This is the first game to feature a new main character, Nugget, daughter of Meat Boy and Bandage Girl. She is cute, reflects well the behavior of a modern baby, and there has never been a situation that ever irritates, but at best makes the player laugh in some cutscenes.
  7. The Warp Zones, even though there are only five, are dazzling, surprisingly good, and wonderfully executed. Unlike the Warp Zones from Super Meat Boy, which were also inspired by other games, but limited only to platforming stages, in Super Meat Boy Forever it's something completely different, something everyone deserves.
  8. Extremely creative and fun animations, both in the menu, pausing the game, and when you are completing stages on the 0xDEADBEEF chapter.
  9. Like Super Meat Boy, there are references to other games, mainly those from the third and fourth generation consoles.
  10. For each new level of the main chapters, there are new gimmicks that partly make the game more interesting, due to their innovations, for example crystals that inflict a movement effect, and time bomb platforms, in The Lab, pipes, keys, conveyor belts, and hooks, in Tetanusville, piles of glass in The Clinic, and more.
  11. The characters, while mostly differing only cosmetically, are interesting, but also amusingly designed, as playable characters. Additionally, some bosses are playable characters, such as Manic and Dr. Fetus. The most noticeable ones are:
  12. Extremely unexpected plot twist appears. There is a moment when the secret boss is not a new enemy or one of the previous bosses in the series, let alone Brownie, the friend of Meat Boy, but it turns out that the bonus boss is Meat Ninja himself (Meat Boy from the future), making that Brownie becomes a playable character in the race and after you win the race.
  13. The bonus chapter called 0xDEADBEEF is extremely original and completely unexpected for the Meat Boy series. Unlike the other chapters from each game in this series, there is completely different atmosphere and it is a case that is out of touch with reality.


While Super Meat Boy was critically acclaimed by critics and players, considering it one of the greatest games of all time, Forever is undoubtedly less well received, not only among the players who mostly found the game a disappointment, but also from critics. The previous game mostly fluctuated with ratings like 8-10 out of 10, while Forever's ratings border on mainly 6-7 out of 10, and in the worst case 4/10 among critics, with even worse reception by players.

On Metacritic, the Nintendo Switch version holds a score of 66/100 ("Mixed or average reviews") based on 35 reviews, while the PC versions received 70/100 ("Mixed or average reviews") based on 19 reviews. In turn, players were less favorable, resulting an average score of 4.1/10 on the PC version and 4.9/10 on the Nintendo Switch version.[2][3]

On OpenCritic, the game received a rating of "Fair", an average score of 67/100 and a 40% critics recommend, based on 53 reviews.[4]

British magazine Metro gave the game a 4/10, stating that Super Meat Boy Forever is "a hugely disappointing sequel, where the high difficulty, restrictive controls, and randomly-generated levels all contribute to a thoroughly miserable platforming experience."[5]

Attack of the Fanboy gave for Super Meat Boy Forever 3/5 stars, which means "Meh", saying that the game is "a disappointing follow-up to one of the best platformers of all time" and stating that Forever "leaves a bad taste" due to "a drastic change from traditional platformer to auto-runner".[6]


  • The game was originally going to be released as a mobile version of Super Meat Boy, which was supposed to be called Super Meat Boy: The Game. Additionally, from the first assumption, for each mishap made by the player, resulting in the death of the controlled character, the level was generated completely randomly, instead of the levels being generated by starting the game with a new seed.




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