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Street Fighter X Tekken

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Street Fighter X Tekken
The horrible Mega Man 1 box art comes to life.
Genre(s): Fighting
Platform(s): Xbox 360
Microsoft Windows
PlayStation 3
PlayStation Vita
Release: March 6, 2012
Developer(s): Capcom
Publisher(s): Capcom
Series: Street Fighter
Successor: Tekken X Street Fighter (In Development hell)

Street Fighter X Tekken is a crossover fighting game developed by Capcom and released in March 2012 for the PlayStation 3 and Xbox 360, in May for Microsoft Windows and in October for the PlayStation Vita. The game features characters from both the Street Fighter franchise and Namco's Tekken series.


The center of the conflict between the Street Fighter and Tekken universes is a cubical object that crash-lands in Antarctica. The object is of a mysterious origin and researchers worldwide are unable to determine what purpose it serves.

Bad Qualities

  1. The Street Fighter character models are recycled from Street Fighter IV instead of something new. If you played that game before, it is very noticeable.
  2. While some character teams make sense for the series they are in, such as Ryu and Ken, Heihachi and Kuma, Paul Phoenix and Marshall Law, King and Craig Marduk, Jin Kazama and Ling Xiaoyu, Guy and Cody Travers, Balrog and Vega, and Poison and Hugo Andore, some of them do not fit the characters at all.
    • Hwoarang and Steve Fox: Both of the characters are not friends with each other, they can only be seen fighting in Tekken 5's intro sequence.
    • Kazuya Mishima and Nina Williams: Kazuya was Nina's assassination target in Tekken 2, Kazuya later captured her and froze her in her sleep for the next 19 years after Tekken 2.
    • Yoshimitsu and Raven: Both never met each other in the Tekken Series, even with Raven's first appearance in Tekken 5.
      • While this game is considered to be non-canon to both of the original series, this could confuse the player into thinking they are friends with each other.
  3. The same thing goes for their rivals, in which some of them do not fit their character's fighting style.
    • One example is Zangief and Rufus and their rivals Julia Chang and Robert "Bob" Richards. While Bob and Rufus go together because of their weight class, Zangief and Julia do not.
  4. Unlike Tekken which had multiple languages for each character on their region. There is only 2 language options English and Japanese, in which some of the characters do not fit in these 2 languages.
    • Hwoarang is a example of this, he originally came from Korea speaking Korean. While he did speak English in Tekken 4, that was his only time that he spoke English in his ending only.
    • Despite having the language options, Yoshimitsu, Ogre, and Pac-Man still remain in their original languages.
      • However you can change up each character's language with the options menu, so you can make it fit your liking.
  5. While the roster has 55 characters (25 Street Fighter, 25 Tekken, and 5 PlayStation exclusive guest characters), their quality is questionable since some fan choices like Bruce Irvin, Eddy Gordo, E. Honda and Fei Long were not added in the game.
    • While Mega Man makes a appearance in this game, this version of him is based off of the infamous US artwork from the first game in which poorly bases off him. He also looks like some dude trying to cosplay as the blue bomber.
    • What's worse is that the game came out when all of the Mega Man projects are getting cancelled left and right after Keiji Inafune's departure from Capcom in 2010. The most infamous example would be Mega Man Legends 3. In short, Street Fighter X Tekken was the victim of poor timing.
    • The fact that the Xbox 360 version had less characters than the Sony consoles is ridiculous considering that other fighting games of Capcom released for that console had the same characters as the PS3 versions.
  6. The main arcade mode of the game is pretty short, and can be beaten in around 20 minutes in 1 play-through. To beat the game's arcade mode with all of the characters it would take around 2 days to do it.
  7. The mobile version of the game has only 12 characters, and is rendered in 2D rather than 3D resulting in choppy animations for all of the characters, all of the characters only speak English, and plays in a low framerate.
  8. All of the character endings are mostly the same, they open the Pandora box to find the secrets of it.
  9. It was pretty much the reason why plans for Tekken X Street Fighter were effectively put on hold, as the negetive reception of this game mostly from fans led to Katsuhiro Harada feeling unsure whenever or not if he should continue working on the game or not in 2016.
  10. False Advertising:
    • In the game's description on Steam of one of it's Key Features, one of them says "Familiar Controls. In Street Fighter X Tekken, controls will feel familiar for fans of both series." But due to the nature of the Street Fighter gameplay, several (if not all) the Tekken characters either have lost moves or some of them were badly implemented like the Dragon Wheel kicks of Asuka.
    • The Xbox 360 version does not have online multiplayer, despite being advertised in the manual. Capcom didn't even bother to patch that version to add it at all. Forcing players to get the PlayStation 3 version just to play Online multiplayer. Capcom explained the reason why was because they accidantlly put the Xbox 360 version does online multiplayer in the manual by mistake.
  11. The AI seems to be aggresive at first glance, but once you manage to connect a hit it doesn't try to defend properly and by thus you can beat most of the characters easily, even in hardest.
  12. If you lose a character, you automatically lose the round, this forces you to keep an eye on both characters for the whole fight instead of just relying on one in case that you lose your current character.
  13. The Pandora mechanic is a choppy version of the Heat mode of KOF Neowave because it can't be stopped until his time gauge runs out (10 seconds), it kills the character you are using at the moment and the attack increase is not good enough to knock out an opponent no matter what character you choose, so when the time is over your remaining character faints and you lose the match. In short, it's a horrible mechanic that doesn't helps to make a comeback when you really need to do it.
  14. On-disc DLC for 12 characters in the game, in which made the fans unhappy. ScrewAttack included this on their 2012 list of top ten Capcom mistakes. This practice is so bad that it changed Downloadable Content forever.
  15. The Vita port was heavily downgraded.
  16. Poison has been badly flanderized in this game.

Good Qualities

  1. Some of the characters still retain their original voice actors from the original series, such as Heihachi Mishima, Jin, and Kazuya.
  2. Great soundtrack composed by Hideyuki Fukasawa, who composed the soundtrack of Street Fighter IV.
  3. The idea of Tekken characters fighting with the Street Fighter characters is a potentially great idea for a crossover. Too bad it was done poorly.
  4. There are new moves for the Tekken characters and the Street Fighter characters as well.
  5. The character models for the Tekken characters remade in the Street Fighter IV style look pretty good.
  6. The 2013 update fixes some of the gameplay balances for certain characters.
  7. This game was the very first time that Jack (known in the game as JACK-X) ever spoke in the game.
  8. While the mobile version is still bad, it had decent graphics for the time.
  9. Despite the downgrades, the Vita port is okay, the problem is mainly in the graphics, and it even has all of the DLC characters from the get go.
  10. The game also featured an attack called Cross Assault, which allows players to call in their partner and take control two of their fighters simultaneously, similar to Variable Cross from Marvel VS Capcom: Clash of Super Heroes and the cross parade of Street Fighter EX 3.
  11. The gameplay is still fun.
  12. This is the first appearance of Toro (Sony's mascot) outside of Japan, which probably made Sony release Toro's Friend Network to the West before shutting it down however.
  13. Combos are pretty satisfying to perform. Speaking of combos, the combo names have been present, and more of them have been added like "Nice", "Unbelievable", and even "Godlike"! (must perform with 99 hits)


While the game got positive reviews from critics, the game was reviewed mixed by some fans due to some characters on the disc having to be paid with DLC, no online multiplayer for the Xbox 360 version, and Mega Man's appearance, which is in his infamous North American Mega Man 1 Box Art design.



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