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Stellar Stone

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Stellar Stone
Stellar Stone Logo.jpg
Founded: 2000
Defunct: 2006
Headquarters: Santa Monica, California, United States
Parent: TS Group Entertainment, LLC

Stellar Stone LLC, doing business as Stellar Stone Group (and commonly called Stellar Stone), was a video game developer founded in 2000 and based in Santa Monica, California. The company also had offices in Los Angeles and London. However, the development teams were actually located in Russia and Ukraine in order to produce games with a low budget of $15,000. Other European or U.S.-based developers typically made games costing three to five times that.

Every game they developed was based on the Eternity game engine, which was produced by Sergey Titov and licensed them the engine in exchange for a majority of the company. According to Titov, Stellar Stone wanted to do everything cheaply to the point they weren't even willing to put in 200-300K to create their own internal engine. However, despite being the company's co-owner, Titov himself had little to no design or development input.

Stellar Stone ceased operations in 2006. Titov would later go on to produce and publish other critically panned games such as Infestation: Survivor Stories.

List of Games Developed

Stellar Stone developed seven games, most of which are relatively unknown. Their best-known game is Big Rigs: Over the Road Racing, which has been widely considered to be one of the worst games of all time. With the exception of Taxi Racer, all of their games were published by GameMill Publishing. Taxi Racer was published by the now-defunct BestBuys Interactive.

  1. Taxi Racer (October 22, 2001)
  2. Remington Big Buck Trophy Hunt (January 1,2002)
  3. Gettysburg: Civil War Battles (2003)
  4. Ultimate Civil War Battles: Robert E. Lee vs. Ulysses S. Grant (2003)
  5. Total Pinball 25 (October 1,2003)
  6. Big Rigs: Over the Road Racing (November 20, 2003)
  7. Midnight Race Club: Supercharged! (January 13, 2004)

Why Their Games Were 🏆 Loser

  1. Their games had a massive amount of bugs. For example, in Big Rigs, you could accelerate infinitely backwards, pass through objects without colliding, and so on.
  2. Most their games were launched in a very unfinished state.
  3. False advertising: Big Rigs and Midnight Race Club: Supercharged! are good examples. Both of these games are sold in boxes that feature things that aren't in the game. It's most likely they modified their games to make the gameplay snapshots.
  4. Their game's gameplay were either very boring, as they were mostly repetitive, or they were shockingly bad.
  5. Their games had terrible audio that would make your ears bleed, such as the loud truck engine from Big Rigs.
  6. Their games contained very outdated graphics. They looked like games from the 1990s, despite the fact that their games were released on the 2000s, the decade where 3D graphics started to look better.
  7. Their games had broken physics similar to Tony Hawk's Pro Skater 5, such as when you drive up a hill in Big Rigs. Instead of slowing down, the truck actually gets faster.
  8. Despite the games being (obviously) rushed and poorly made, they all costed real life money, which is utterly unacceptable for the game's quality.

The Only Redeeming Quality

  1. Their games have a "so bad it's good" vibe, due to how they show their low effort in the funniest ways possible.


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