Star Wars Episode I: Jedi Power Battles (Game Boy Advance)
This game proves that if one major gameplay element of the game is completely broken it ruins the entire game.
Game Boy Advance
NA: November 21, 2001 EU: March 1, 2002
Star Wars Episode I: Jedi Power Battles is a beat-’em-up and platformer game released on November 21, 2001 for the Game Boy Advance, developed by David A. Palmer Productions and published by THQ. The game was also released for the Sony PlayStation and Sega Dreamcast, however this page will only refer to the Game Boy Advance version of the game.
Why It Sucks
It is almost impossible to find extra lives after the first level meaning any lives you lose in the game will persist through out the entire game. This issue makes the problems below more unacceptable.
Dreadful isometric camera perspective that makes it impossible to line up jumps correctly the first time. For example a platform that appears to be towards the upper right of the player is actually to the right of the player and at a higher elevation. This results in cheap deaths as you try to figure out which angle and direction you're supposed to jump to get to the next platform, and if you get it wrong you fall to your death. As explained above this causes you to be permanently disadvantaged for the rest of the game as any lives you lose cannot be replaced.
Later in the game the levels start to have platforms that move up or down (and of course you can't tell what axis in 3D space it is moving on) which means it is completely impossible to line up your jump unless you get lucky!
Level 9 starts out with you only being able to see one platform. Most platforms are off the screen and the bottom of the level is not marked differently from the rest of the level making it easy to suddenly die by falling off the bottom of the level without you even knowing it was the bottom of the level.
The knock back from projectile weapons is so severe it can knock you off of a platform to your death.
You can't move from a standstill while jumping, thus making you have to move before you jump to not just jump straight up, which puts you at risk of falling off the platform if you don't jump before reaching the edge.
You have to pick up power ups to restore your Force energy.
The only Force power that does anything remotely useful is a shockwave that does little to help when most enemies use ranged weapons.
Repetitive enemies, a lot of the enemies are just generic droids.
The signature text crawl of the Star Wars franchise is not present when they could have easily added it in before the level starts to explain the level. Instead the level descriptions are simply a few lines of text on a black background.
You get to kill Jar Jar Binks, one of the most hated characters in the Star Wars franchise, in level 2 as a boss.
The combat and controls are good.
You get to play as Darth Maul after beating the game.