Star Wars Battlefront II (2017) (pre-2019)

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Star Wars Battlefront II
Star WarsBWII Cover.jpg
It may be better than the dissapointing reboot, but unfortunately, this isn't the sequel you've been looking for which however has a "surprise mechanics".
Genre: First-Person Shooter
Third-Person Shooter
Platforms: Microsoft Windows
PlayStation 4
Xbox One
Release Date: November 17, 2017
Game Engine: Frostbite 3
Developer: EA DICE
Motive Studios (campaign)
Criterion Games (starfighter gameplay and mechanics)
Publisher: Electronic Arts
Made in: Sweden
Canada
United Kingdom
Franchise: Star Wars: Battlefront
Previous Game: Star Wars Battlefront (2015)
Next Game: Star Wars Squadron


Star Wars Battlefront II is a first/third-person shooter video game. It is the sequel to 2015's Star Wars Battlefront and was released in 2017.

Bad Qualities

Note: Most of the issues were fixed in the Rise of Skywalker update, but some of them still persist.

  1. EA promised to give players what the first Battlefront didn't do: have content from the prequel trilogy and no season passes or paid DLC. While they did do the former, it sadly led to the game being pay to win (more on that with BQ #4).
  2. False advertising: The story, according to trailers and developers, was to be centered around an Imperial Special Ops squad, but three missions into the campaign (not counting the prologue), you and your allies predictably defect to the Rebellion after being betrayed by the Galactic Empire.
  3. The story is flawed in that characters usually only talk about what is happening rather than why it is happening or how they feel about it. It's also just an obvious afterthought, lasting anywhere from four to six hours as it was clearly only put there due to the backlash the first game received for not having it.
    • Not to mention, the AI of your campaign companions is rather poor which can make it a pain to get through.
    • The collectibles you find are pointless, doing nothing more than giving bonus credits. And you have to find all collectibles in a chapter to even get anything.
    • All of this was just for EA to put more focus on a particular aspect to the game's multiplayer component...
  4. Microtransactions and Loot boxes. The entire game was designed around abusing loot boxes as much as possible to the point that they nearly ruined it entirely. It’s no wonder that it’s called the poster child of AAA pay-to-win games:
    • All multiplayer progression was focused on them. You could only get Star Cards via loot boxes, and since the loot boxes costed real money, the game was the very definition of Pay-To-Win and gambling in games.
    • Making things worse is that instead of having one universal kind of loot box, there were three different kinds of boxes. One for standard classes (Trooper, and the most expensive one), one for ships (Starfighter), and one for Heroes.
    • Whenever you die the killcam shows you the Star Cards the other player had. This encouraged players to buy more loot boxes.
    • Without using them, it would have originally taken roughly 40 hours to grind enough credits to unlock each of the two most expensive Heroes (the cost of all Heroes was reduced by about 75% after massive backlash: more tellingly, it was also found to have been reduced by this amount in review copies of the game). Even worse, those two heroes were Luke and Darth Vader, the most iconic characters from the franchise.
    • Even after the massive amounts of backlash that led to Disney forcing EA to disable microtransactions, they still won't remove loot boxes, and claimed that microtransactions will return at a future date.
      • Microtransactions made a return on April, usable strictly to let players buy cosmetic items. These items are also purchasable with in-game credits.
    • And to make things even worse, there were calls to regulate video game loot boxes over gambling concerns following the controversy surrounding them in this game.
    • This system limited game design, since a player could not pick up another player's kit or steal another player's vehicle, and the system could not handle multi-seat vehicles, so there weren't any.
    • EA even put a daily cap on the number of credits earned in Arcade mode! You could only earn 1,500 credits daily from Arcade mode, and you'd have to wait 24 hours before you could start earning more!
    • With the microtransactions gone, the game was a painful grindfest due to the loot boxes still being in place, proving that the game indeed was specifically designed with pay-to-win loot boxes in mind.
    • Buying the Digital Deluxe Edition gives players a notable headstart in multiplayer, giving them Star Cards and weapons.
  5. The only way to unlock new and better weapons for the four main classes is to gain kills. However, if you are a newcomer there is a great chance that you will have a hard time doing so since you will most probably repeatedly die to people who have already unlocked said weapons and have better Star Cards. This is especially an issue for the Specialist (Sniper) class given that the starting weapon is rather weak, needing multiple headshots to kill. For example, the best sniper rifle in the game requires 400 kills as a Specialist to unlock.
    • To add some salt to the wound, the starting weapons cannot be modified in any way, giving them an even bigger disadvantage.
  6. Just like its predecessor, it relies on pretty graphics but little more than that.
  7. Shooting can feel clunky at times.
  8. Long loading times, much like its predecessor.
  9. Lightsaber combat is now a series of clunky lunging animations rather than fluid swings.
  10. The collectibles you find in the campaign are pointless, doing nothing more than giving bonus credits. And you have to find all collectibles in a chapter to even get anything.
  11. Content from the prequel trilogy feels almost like an afterthought, having only three maps and two heroes (updates have added more heroes and maps).
  12. Limited offline gameplay. Skirmish mode was not included for some reason, and the only modes available are basic battles.
    • Skirmish mode was announced to be returning in an update, under the name Instant Action.
  13. Frequent glitches.
  14. Even though the game is no longer pay-to-win due to the new progression system, the Star Cards are still completely broken and still give an unfair advantage to players with better cards.
  15. The writing team behind the game was a complete mess. One of the writers - Mitch Dyer, openly admitted on Twitter that Anita Sarkeesian is his hero and that "he can't think of many people he admires and respects more". And his co-writer - Walt Williams, a man who lied about being the "lead writer" for Spec Ops: The Line even though this was his job title at 2K games, not on the project, and only rewrote the script that had already been written by Richard Pearsey (and then unsuccessfully tried to have Pearsey's name taken off the credits) was constantly boasting on Twitter about how much he likes working with Dyer.

Good Qualities

  1. The game looks beautiful, having hefty attention to detail and lots of visual spectacles, thanks again to the power of the Frostbite 3 engine.
  2. Great sound design. The iconic E-11, for example, still has its sound untouched.
  3. The voice acting is pretty good, even if the impressions of some classic characters are somewhat weak. Even then, they did get some of the movie actors back (such as Billy Dee Williams as Lando, Daisy Ridley as Rey, John Boyega as Finn, Gwendoline Christie as Captain Phasma, Temuera Morrison as Boba Fett [from the 2004 Special Edition], and Matthew Wood as General Grievous).
  4. The game has more content at launch than the original one did.
  5. They got rid of paid DLC, making all future content updates free.
  6. Because of the scandal that this game got before launch, many countries are banning loot boxes from games, and some game companies even removed loot boxes on their own.
  7. Starfighter Assault (ship combat) is very fun, and a notable improvement over the original game's aerial/space combat. It helps that this mode was made by a separate developer (Criterion as opposed to DICE), and one who has experience with vehicular combat games (the Burnout series), to boot.
  8. While the damage has been done (and it doesn't excuse games to be released empty at launch) the game has been improved a lot lately.
    • The Rise of Skywalker update redeemed the game and saved the player base from the game’s death.

Reception

Initially, Battlefront II was highly anticipated as EA claimed that it would be an "apology" for the first Battlefront game and would solve its flaws, such as having more content as well as free updates. However, when Early Access began players quickly realized the greedy methods EA had implemented to force people to buy loot boxes that were directly tied to player progression and essentially made the game the literal definition of pay-to-win in an already $60 game.

This, along with EA's repeated excuses to defend their actions, sparked a massive controversy regarding loot boxes and gambling that has now escalated to multiple governments investigating loot boxes, as well as making EA an even more hated company than what they already were.

Like its predecessor, Battlefront II received mixed reviews from critics, but was unanimously panned by users, reaching a 0.4/10 score on Metacritic, primarily as a result of review bombing due to the game's microtransaction system. It stood as EA's lowest user-rated game on the website (before being surpassed by Madden NFL 21).

EA's greed got so bad, Disney had to jump in and force them to temporarily disable microtransactions to prevent Star Wars from getting a bad reputation since The Last Jedi is coming out in a few weeks. As stated above, EA claimed they will restore microtransactions after making changes to the game. So far, the changes they have made have been incredibly minor and none do anything to fix the loot box problem.

Because of EA's focus on loot boxes, several governments are in discussion about whether loot boxes are gambling or not. Belgium is the first country so far as to see them as gambling, and they want it banned in Europe. The state of Hawaii followed shortly after.

Popular YouTuber MatPat of Game Theory fame was going to have a Star Wars theory video sponsored by EA, but due to their massive greed, he refused the sponsorship.

The game has been reported to have sold terribly even during Black Friday and the player base is dropping very quickly.

The backlash was so bad that a petition was made to have Disney take away the Star Wars license from EA.

Trivia

Comments


avatar

Maxkatzur

20 months ago
Score 1
I think, the publisher's greed had no limits. Probably.
avatar

Lsw1002

17 months ago
Score 6
Removing the lootboxes, in my opinion, doesn't change the fact that they added the lootboxes.
avatar

EnnardTrap1987

17 months ago
Score 2

EA made Luke Skywalker and Darth Vader take hours to unlock only to make the player feel "Pride and Accomplishment"

Hahahaha...Nice one, EA...
avatar

MonsterlandBuddies

16 months ago
Score -1

Well boys, as of now, Star Wars Battlefront II has officially redeemed itself with the new Rise of Skywalker update. Even the mainstream media is acknowledging it’s redemption, with IGN re-reviewing it and giving it an 8.8 score. We all thought this game was dead, but no one’s ever really gone...

Kudos to everyone who made it their mission to redeem this game. Thank you.
avatar

EnnardTrap1987

15 months ago
Score -5

Should we add it to AGW with "Why It Rocks Now"

If that’s the case, we should rename this page to EA Star Wars Battlefront II (2017 - 2019)
avatar

TyrantRex

15 months ago
Score 6
"Release it now fix it later" games don't get a second chance.
avatar

Grust

15 months ago
Score 0
Even with improvements, this game can't be redeemed as the damage has been done. All the "improvements" will do is encourage more companies to rush out games for a quick buck and I'm not spending $60 for a game that will be "fixed" later.
avatar

DeciduousWater534

15 months ago
Score 2

Miyamoto's most famous quote came to mind when hearing about this:

"A delayed game is eventually good, a rushed game is forever bad"
avatar

LeroyManTheFirst

8 months ago
Score 0
Congratulations Grust, you made me quit Miraheze!
avatar

Sedgwick2K

4 months ago
Score 0
I think Grust is right to an extent.
avatar

HinD

2 months ago
Score 0
These kind of comments just impulse the publishers to release unfinished games at high prices.
avatar

Space0720

15 months ago
Score 1
The original Battlefront II is way better than this Battlefront II!
avatar

Mr. Tenno

13 months ago
Score 0
And when I own it on Steam.....
avatar

LeroyManTheFirst

11 months ago
Score 0
It’s now improved.
avatar

Paprika

11 months ago
Score 0
Too bad EA pulled the plug on it not too long after it became what it should have been at launch.
avatar

XxxRazorbackxxx

11 months ago
Score -1
Battlefront II redeemed itself, until the Scarif Update has stopped flowing in content updates.
avatar

HunterZolomon

10 months ago
Score 0
I gave another chance. I'm starting to like it
avatar

HunterZolomon

10 months ago
Score 0
Once Again, EA never disappointed me, I met a glitch last time endlessly falling in hvv
avatar

Grammer Guy

8 months ago
Score 2
The game that seemingly put the last nail in the coffin for any hopes of EA changing their greedy image has redeemed itself. Some things about the game still suck, but good job, EA!
avatar

DeadPixel

3 months ago
Score 1
I remember saving up my money ahead of the release date so I could play this at launch. But then I heard about all the micro transaction crap and so I decided to spend my money on Pokemon Ultra Moon instead. Now it sounds like Epic Games is doing a free giveaway of this tomorrow. Guess I’ll get it tomorrow.
avatar

Frostbyte4

2 months ago
Score 0
Fun fact: The game reached 19 million players when the game was free on Epic Store.
avatar

HinD

2 months ago
Score 0
You know your game is shit when you can only get a decent player count by making it free.
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Tony Li

one month ago
Score 0
At least EA apologized and removed the microtransactions...
avatar

SinkerBill5

one month ago
Score 0
Personally, Battlefront II should have been expanded into its own trilogy.

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