Star Trek (2013)

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Star Trek (2013)
Star Trek Game.jpg
This game almost killed Digital Extremes, the makers of Warframe and The Darkness II. Go watch the Star Trek TV show or the great Star Trek films instead of playing this fire dumpster of a movie tie-in.
Genre: Third-person shooter
Action-adventure
Platforms: Microsoft Windows
PlayStation 3
Xbox 360
Release Date: April 23, 2013
Developer: Digital Extremes
Publisher: Namco Bandai Games
Paramount Pictures
Franchise: Star Trek

Star Trek is a 2013 third-person action-adventure video game. It was developed by Digital Extremes and co-published by Bandai Namco Games and Paramount Pictures in association with CBS Studios International. The game was first released in the United States on April 23, 2013, for PlayStation 3, Xbox 360, and Microsoft Windows platforms. It took three years to produce, and was the first in-house video game development by Paramount Studios, who opted not to license development to a third party. The production team aimed for it to be a collaboration with those working on the Star Trek films to avoid the typical pitfalls associated with film tie-in video games.

Why it Sucks

  1. Bad first impression. Kirk and Spock are likely to spawn in the same spot at the beginning of the game thus causing them to be inside each other.
  2. Badly lip-synced dialogue.
  3. Idiotic AI, even worse for your co-op partner.
  4. At launch the AI was so incompetent that the game was near unplayable. Now the AI does almost nothing beyond the bare minimum required to complete levels.
    • Even patched some combat sections are infuriating since the AI will suicide charge the turret enemies- which are already unbalanced- and get stuck needing a revive somewhere you can't reach them.
  5. Repetitive levels.
  6. Numerous bugs and glitches.
  7. Awful camera angles.
  8. Gameplay is mostly a simple, mindless cover-based third person shooter.
  9. Cover system doesn't work properly at times.
  10. Platforming sections are terrible.
  11. There is a section where you take control of the Enterprise, however it is merely a poorly made on-rails shooting gallery.
  12. Co-op didn't work at launch on the PC version.
    • Devs tried to push the blame on Steam for the above issue.
  13. Co-op also has no drop-in drop-out option.
  14. If you try to play co-op now it'd be near impossible to find a player, can't blame anyone for that though.
  15. Devs also tried to increase its Metacritic score by posting fake reviews (the score went much lower after people caught on).
  16. IT WAS $60 AT LAUNCH.
  17. The game is a shameless rip-off of Army of Two.

Redeeming Qualities

  1. Surprisingly good writing and voice acting, especially from Chris Pine (Kirk) and Zachary Quinto (Spock).
  2. The environments are varied and great to look at.
  3. Despite its poor use of the license, the game respects the franchise, genuinely feeling like Star Trek most of the time.
  4. The story, while nothing noteworthy, could pass as an episode for a TV series.
  5. That one trailer with William Shatner fighting a Gorn.
  6. Great sound design.
  7. Modernizes the Gorn, an iconic villain from The Original Series.

Reception

Star Trek was released in the United States on April 23, 2013, and three days later in Europe. This release was designed to coincide with the theatrical launch of the latest Star Trek film, Star Trek Into Darkness. The game sold poorly; after three weeks on sale, 140,000 copies had been sold across all platforms. It failed to reach the top 100 best video games list of 2013. Critics described it as a flop. It is now considered to be one of the worst video games of all time.

Star Trek received mostly negative reviews. The review aggregator website Metacritic gave the Xbox 360 edition of the game a score of 42 percent, the PC edition 43 percent, and the PS3 version was given a score of 45 percent. Fellow aggregator website GameRankings gave Star Trek on PS3 an average score of 48.57 percent, while the Xbox 360 edition had an average of 43.69 percent and the PC version had 37.27 percent.

Star Trek Into Darkness director J.J. Abrams stated in September 2013 that he was hurt by the game's poor reception and quality, saying that it was "obviously a big disappointment". He also claimed it hurt Star Trek Into Darkness by being released shortly before the film.

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