Spyro: Enter the Dragonfly
Spyro: Enter the Dragonfly is an action-platforming video game co-developed by Check Six Games and Equinoxe Digital Entertainment, and published by Universal Interactive (later known as Vivendi Universal Games). Microsoft Windows and Xbox versions were planned but they're cancelled due to poor reception.
Why It Sucks
- Many glitches, due to the game being heavily rushed for the holiday season. There's even one glitch where you can headbutt near the place you fight Ripto, go through the floor, and fight him.
- False advertising: On the back of the game's cover, Hunter is seen using his bow, but he is not seen actually using it at any point in the game. He doesn't even have it or his quiver on him.
- Like many Spyro games the game can cause the player epileptic seizures, headache, and dizziness if the player plays for a long period of time.
- Because of how broken and unfinished the game is, it can be beaten in 5 minutes. Because you only have the fire breath, Ripto only has one phase. The world record of beating this game is just over ONE MINUTE.
- Long loading times, especially in the PS2 version. It takes almost a minute for a single level or a smaller but similar amount of time for a challenge to load.
- On that topic, there are loading bars for the loading screens in the game.
- The game's demo immediately starts playing six seconds after the menu boots up, and footage of one of the Speedway levels plays, in which Spyro starts flying in the wrong direction. The demo lasts all of five seconds
- Terrible and stuttering camera.
- Poor controls.
- Physics that are not only wonky, but inconsistent. When Spyro pulls off a hover, it doesn't just drop him and let him fall naturally, but actually pulls him down to the ground like he's tied to the floor with a rope. On the opposite end of the spectrum, when you defeat an enemy or break a basket, the gem that appears falls so slowly you'd think you were on the Moon.
- Awful collision detection.
- Bad first impression: the very first cutscene at the beginning of the game starts with Hunter screaming at a balloon that just so happens to be shaped like the Sorceress.
- While the game does introduce new abilities such as new elemental breaths and the Wing Shield, they don't really do much for the gameplay and are somewhat useless. The Bubble Breath can not defeat enemies. It can only catch Dragonflies and the Wing Shield isn't even usable until the eighth level.
- Why would a mythological creature like a dragon use bubble breath as an attack?
- On that topic, in order for you to get the Bubble Breath and the Wing Shield, you need to find keystones that are scattered around the levels, which is easier said than done due to how confusing the levels are.
- Horrendous sound mixing; sound effects will sound closer than they actually are.
- Every time you start the game, Sparx gives you a tutorial on what you already know.
- Sometimes, there are dragonflies that you have to catch with your Bubble Breath, but due to the poor controls, catching them can be extremely difficult due to the fact that they never stay put.
- According to Bianca, she says that the dragonflies run away from Spyro because they are shy, but there's this one dragonfly whose buzz means taunting, so that means they aren't shy. They are, in fact, making fun of you for not catching them, as shown in Square Eye Jak's review of the game.
- Clichéd and unfunny dialogue. There's even one line of dialogue during the final battle where Ripto breaks the fourth wall by saying that he doesn't want to sound like a video game cliché after saying he'll take care of Spyro permanently twice.
- There is one cutscene in the middle of the game where Ripto says that he'll send his Riptocs to get the dragonflies and stop Spyro, despite the fact that the Riptocs were already introduced at the beginning of the game.
- There are times where the Gems will have a different number of how much they are worth.
- Several bugs, such as being caught in an endless loop while talking to characters and the game freezing during loading screens. The PS2 version is also prone to crashing at random points.
- Most of the voice acting is poor, the biggest example being Ripto. Despite being voiced again by Gregg Berger, he barely sounds anything like his original version, this time talking almost like a gay stereotype.
- The Speedway levels are a pain to navigate, and if you mess up, you have to start the entire levels from the beginning.
- Some of the character models look awful (especially Ripto with his “banana mouth”).
- Many major characters from previous entries in the series are either entirely absent or given minor roles. For example, Moneybags only appears once in the first level, Bianca only shows up during the beginning and ending, and Hunter (despite appearing regularly) hardly does anything significant.
- Most of the levels are just carbon copies of levels from the original trilogy.
- Due to the game's rushed development, the plot is practically nonexistent and is illogical and flooded with plot holes and inconsistencies.
- Ripto is the main antagonist, despite falling into a pool of lava after being defeated at the end of Ripto's Rage. How he managed to survive is never explained.
- Why can't the dragonflies just fly back to the castle on their own? They aren't captured by anyone evil and can easily fly back to the castle.
- What does Ripto want to do with the dragonflies that he captures?
- The graphical quality ranges from decent to downright terrible.
- A large amount of content was cut from the game. The game would've had 120 dragonflies to save, 25 levels, and Gnasty Gnorc would've appeared as one of the main villains, but (as mentioned earlier) due to the game's rushed development, the final product only has 90 dragonflies, nine levels, and Gnasty Gnorc is absent (but briefly mentioned by Ripto in the opening cutscene).
- While the game feels short, the levels are enormous.
- Only one hub world with eight levels in the entire game. Spyro 3: Year of the Dragon had four hub worlds with 33 levels, almost four times as much as this game.
- Frustrating challenges.
- Only one boss fight in the entire game, which is against Ripto. The fight itself is very bad.
- All you get for completing 100% of the game is Spyro winking to you in the final cutscene, which is very insulting for fans who got the patience to fully complete it.
- The graphics look great.
- While not as good as the original PlayStation trilogy, the soundtrack is decent.
- Some of the challenges can be fun.
- The game does bring back the glitch where you can swim in the air.
- The GameCube version of the game (while still flawed) fixes some of the problems that the PS2 version has.
- If the game had not been rushed, the game would probably be on the Awesome Games Wiki (even though it still wouldn't have aged well).
- Cool cover arts, both North American and PAL versions.
Spyro: Enter the Dragonfly was met with a mixed to negative reception, with the PS2 and GameCube versions receiving Metacritic scores of 56 and 48, respectively. Despite the game's negative reception, both versions of the game sold well enough to be given "Greatest Hits" reprints.
- Gnasty Gnorc was supposed to be the main antagonist, but due to the winter release, the creators of the game didn't have any time to put him in.
- Just like Trivia#1 There was going to be more levels, Ripto and Gnasty Gnorc would have worked together, a few more hub worlds to explore, 120 dragon flies to collect, and a solid framerate with less gliches according to AntDude.
- A kid from New York suffered an epileptic seizure while playing the game, and it caused permanent damage. His family eventually won the lawsuit against the creators of the game.
- A Windows and Xbox version was planned, but was canceled due to negetive reception.