Eurocom (Mega Drive/Genesis version) Burst Studios (Sega Saturn and PlayStation versions)
Virgin Interactive Entretaiment
Spot Goes to Hollywoodis a 2D isometric platforming game originally released in 1995 for the Sega Mega Drive/Genesis and was developed by Eurocom Entertainment Software.
A year later, a version for the PlayStation and Sega Saturn was developed by Burst Studios (an internal development studio at Virgin Interactive Entertainment) and mainly received very mixed reviews, which will cover this page.
The game's isometric style of gameplay leads to problems, some of which aren't even in the Genesis version.
The controls are really tricky and wonky to use, almost impossible at times, this hinders most sections where accuracy is needed (even more than in the Sega Genesis version), this really gets frustrating fast.
Some item and enemy placements are cheap, making it very easily to die.
Spot does has a health bar, but in many cases he'll die in a single hit, which is made worse due to the cheap placement of enemies or the spikes that due to slippery control can easily fall and turn out a cheap die.
Spot‘s characteristic is almost non-existent.
You have to try and find all the hidden stars if you want to access the last movie and the good ending.
Good-looking CGI cutscenes.
The music from the Genesis version has been remixed, and sounds like actual music you'd find in a movie!
The graphics have been greatly enhanced due to the 32-Bit nature of the PlayStation and Sega Saturn.
The four reviewers of Electronic Gaming Monthly said that the graphics are enhanced to the point where they are impressive even on the more powerful console, and were particularly enamored of the cutscenes, but found it hard to enjoy due to the control issues and jerky scrolling. Scary Larry of GamePro was impressed with the graphics, scenery, and audio, but said the control issues make the game "drastically unplayable." In contrast to EGM and GamePro, Next Generation's reviewer said the PlayStation version showed "no significant upgrades or extras" over the Genesis version. He also criticized the player character's lack of personality, and said the sense of discovery present in the best platformers is absent from the game.