Space Raiders

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Space Raiders

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Space-Raiders-NA.jpg

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Genre: Third-Person Shooter
Platforms: PlayStation 2
Nintendo GameCube
Release Date: PlayStation 2
JP: December 19, 2002
EU: September 5, 2003

Nintendo GameCube
JP: January 9, 2003
NA: April 19, 2004
Developer: Taito
Publisher: JP: Taito
EU: Sammy Corporation
NA: Mastiff
Made in: Japan
Franchise: Space Invaders


Space Raiders (in Europe known as Space Invaders: Invasion Day) is a 2002 remake of a 1978 arcade game from its creators. It was developed and published by Taito in Japan, and Sammy Corporation in Europe for the PlayStation 2. The Nintendo GameCube version was released in 2003-2004 by Mastiff in North America, and Taito in Japan.

Plot

Aliens invade the Earth, and the only ones who stand in their way are Justin, a teenager, Ashley, a fashion photographer, and Naji, a police officer.

Why It Sucks

  1. Unwelcome shift to a dark, gritty, urban-street setting.
  2. Bizzare storyline.
  3. Absolutely zero replayability value, for reasons that will be elaborated below.
  4. Though the three characters you can choose have slightly different weapons and plots, the levels you play are exactly the same.
  5. The gameplay is simply a rehash of the original Space Invaders, with only minor changes and none of the challenge that made the original addictive.
  6. False Advertising: Taito claimed this was the first true 3D sequel to Space Invaders, yet the gameplay is exactly the same as the original, except you're viewing it from a 3D environment, though you can still only move left or right.
  7. Everything that made Space Invaders enjoyable has been removed. While the aliens can still get to you, they no longer kill you when you're hit; they only do a small amount of damage. And if use you're dodge roll in their direction, it'll damage them and send them backwards.
  8. The story mode can be beaten in less than two hours.
  9. No need to worry about dying; you have unlimited continues, with the only penalty being your high score is reset. In challenging games such as Ikaruga, your score means something. Here, it doesn't.
  10. Ugly visuals.
  11. Poor sound effects.
  12. Music is barely noticeable.
  13. Atrocious voice acting, complete with ridiculously cheesy lines.
  14. Terrible Ending. Plus all three Characters have the same ending.
  15. Co-op mode is the same as single-player, with the only difference being you have someone to share the pain with.
  16. Bad first impression: When you boot up for the first time, the game says "Load failed" instead of "Save data not found", making it look like the game is corrupted.

The Only Redeeming Quality

  1. The pre-rendered cutscenes are quite well made for 2002 standards.

Reception

Space Raiders received negative reviews. On Metacritic, the game received 40/100 based on eight critic reviews.

Alex Navarro of GameSpot gave the game a 2.9 out of 10, concluding that "Fans of modern shooters will have absolutely no use for this trite, monotonous junk, and fans of the original Space Invaders will simply be appalled at how Taito has butchered its classic gameplay into this one-dimensional mess. Regardless of what category you fall into, you don't want to play Space Raiders."

The game was named the worst reboot/remake in gaming by ScrewAttack.

Comments


avatar

Zhuguli232

3 months ago
Score 0
Even Taito made a big mistakes

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