Sonic Lost World
A Steam port was released after the exclusivity deal expired.
- The game feels a lot more like a Mario game (more particularly a Mario Galaxy game) than a Sonic game, for the following reasons:
- Level design is a lot more blocky and rigid, giving a lot less room for high-speed platforming.
- Many obstacles and stage hazards (like spikes) are outright copied from the Super Mario Bros. games.
- 2D sections feel almost the same as a New Super Mario Bros. game.
- The themes of the levels are also like Mario (particularly the New Super Mario Bros series).
- Some of the boss fights are literally reskinned Mario bosses.
- Then again, several of this games elements were taken from the cancelled game, Sonic X-treme (which had the gravity mechanic first before Super Mario Galaxy).
- Literally the reason this game was made was so that Sega can attract Mario fans to the franchise.
- High-speed platforming, the main factor that makes Sonic stand out from other platforming games, is almost completely missing. To drive the point home, rather than gaining speed with momentum, Sonic has a run button. If you don't hold the Run button, then Sonic will just walk. The rigid Mario-like level design constantly clashes with Sonic trying to speed up (which again is completely rigid due to the run button), causing unneeded difficulty spikes. 2D sections are near impossible to run fast in.
- 100% completing Sonic Lost World can be a chore due to the somewhat unfair difficulty.
- Very basic storyline that is the epitome of “nothing special”: Amy and Knuckles are not even worth mentioning, Sonic is turned into a moron who constantly spits stupid jokes and corny lines, the Zeti are uninteresting and forgettable villains and the game ends on a predictable plot twist that sees Eggman turning on Sonic and becoming the final boss.
- Tails is especially bad as he's flanderized into an obnoxious and jealous brat who complains about Sonic trusting Eggman over him to the point where Sonic actually scolded Tails for behaving badly in one cutscene. To be fair, Sonic just didn't want Tails to get hurt, so him scolding Tails in worry is still very understandable.
- Sonic and Tails are constantly being idiots towards Eggman even though he was trying to help.
- Sonic also probably has amensia because he thinks that he's never teamed up with Eggman before. Even though he's done that many times before.
- Many levels have random and rather intrusive gimmicks that often don't control well.
- The wisps are a big downgrade from Sonic Colors. Their only use is to reach hidden places to get Red Rings, while in other places they can be skipped with no penalty. Also some new wisps are terrible (Black Bomb, Magenta Rhythm and Crimson Eagle).
- The parkour system is clunky and intrusive until you get used to it.
- The double jump is terrible in the Wii U and PC versions because Sonic uncurls from his ball position whenever the move is performed, which leaves to Sonic being unable to preserve the spindash and leaving himself open to enemies attacks. The double jump is much better used in the 3DS version where Sonic actually remains curled, meaning you can still jump on enemies and speed off once you touch the ground.
- Collecting 100 rings originally didn't give you an extra life. This was included in a patch due to fan backlash.
- The Deadly Six bosses are very boring and forgettable villains: they get zero character development, their designs and personalities are unimaginative, it’s impossible to take them seriously as nothing they do or say is threatening and they have a weak motivation to take over Lost Hex as they could have just taken their revenge on Eggman. It should be mentioned that they are also stupid as they never think of attacking Sonic all at once in order to take him out.
- The boss battles in the Wii U and PC version are way too easy to beat and are very lackluster. The deadly six can be beaten by taking one hit or two (except for the final round against Zavok) and the EggRobo is just a near complete rehash of Nega Wisp Armor except it lacks a good variety of attacks. On the other hand the 3DS version of the boss fights more enjoyable as the final battle is less of a rehash and has more variety of attacks and the deadly six (with the exception of Zeena) won’t be defeated too-easily. The same thing happened to Time Eater in the 3DS version in Sonic Generations.
- The PC version has slightly downgraded graphics, numerous glitches and bad qualities cutscenes, which is unacceptable as most PCs are way more powerful than the Wii U.
- The 3DS version has worse level design, as the levels are way too long and special levels like Dessert Ruins and Sea Bottom Segue are replaces with other generic world-themed levels. The 3DS version is also infamous for its overreliance on the gyroscope feature of the 3DS, making some levels painful to play.
- The worst instance is in the special stages where you constantly have to twist and turn while holding the 3DS up to your face which becomes painful and tiring after a while.
- The Deadly Six just consists of villains that are just clichés.
- Zavok is just your typical "I'm evil because I want to destroy everything!" bad guy.
- Master Zik is basically "Dude is Asian so he has to know Martial Arts" which is borderline racist.
- Zomom is just your typical "fat and stupid" type of villain.
- Zeena is just your typical girl villain.
- Zazz is just the trigger happy type of villain.
- Zor is just a typical edgy emo type of villain.
- Beautiful orchestra soundtrack.
- Nicely detailed graphics with vivid and vibrant colours, complete with cute enemy redesigns.
- Like previously with Sonic Generations, the PC version has mod support.
- A Sonic Lost World Improvement Mod which fixes the problems with Sonic's controls and the Levels can be found and download here.
- Good and responsive controls. The spindash is also overpowered and really fun to use.
- The Wii U version includes DLC levels based around franchises like The Legend of Zelda and Yoshi.
- The game has some elements from the canceled Sonic X-Treme game.
- The wisps are much better integrated in the 3DS version, where they are actual additions to Sonic’s moveset (aside from places where they are mandatory in order to progress).
- Each stage has five Red Rings to collect.
- Great voice acting.
- Sonic can turn Super in both versions of the game (in the Wii U and PC versions you just have to finish the game, while in the 3DS version you have to complete the special stages), and best of all, Super Sonic is a stellar improvement over Generations as you actually get additional speed and jump height and extra attack power for your homing attack.
- The 3DS version offers the classic way to collect the Chaos Emeralds along with cool-looking and original special stages (although ruined by reliance on the gyroscope feature).
Sonic Lost World received a very mixed reception. The game is generally described as "A Mario game with Sonic's face slapped over it" due to the level design, slower pace, and completely lacking the high-speed design that Sonic games usually follow.
- It spawned the Sexy Tails meme.