Sonic Adventure DX: Director's Cut
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is a 1998 Dreamcast launch title and is the first Sonic game to make the jump to 3D in the main series. While the original game was well received, the DX version was met with mixed reception by critics and fans alike. The DX version served as the basis for every future port.
- Due to being rushed, Sonic Adventure DX is a lot more glitchier than the original Dreamcast version it came from.
- Most notably, the walkway to the loop in Emerald Coast.
- The sound quality, again, due to poor porting, has significantly regressed, despite being 44.1 kHz in PC version.
- Due to relying on ambient lighting, the lighting and shading doesn't work properly, even giving some of the characters a cel-shaded appearance.
- Unlike the Dreamcast version, SADX has blander and more dull textures for some of the levels/HUB worlds in the game.
- The texturing problem also carries out to the newer models, which, while higher in polygons and more faithful to Yuji Uekawa's art style, suffer from poor texturing.
- In the HD ports on XBLA/PSN/Steam, there is a distracting blue border, even in the Widescreen Steam version. For the console HD version, it remains in a 4:3 aspect ratio.
- The loading times can get way too long and drawn out. Not to the level of Sonic '06, but they are still unnecessarily longer than the Dreamcast version of the game.
- The XBLA/PSN versions sell the DX content separately as DLCs. They don't even have the Game Gear games in the HD ports.
- Metal Sonic is the only thing you get for collecting all 130 emblems in DX, and he doesn't even have his own unique animations or gameplay. He's just a Sonic re-skin only available in his levels, and "Metal Sonic" isn't even available in the Adventure mode.
- The concept of skipping the scenes of the game is interesting but it does not run very well, there are times when you have to press the Start button a lot or at a specific moment, sometimes if you skip a scene at the time wrong it sometimes crashes or freezes the game.
- Some voices are incorrect, as they are taken from an E3 demo build from 1999.
- While mission mode is a decent implementation of the game, there are some boring and repetitive missions, one example being where you have to move a statue to it's objective.
- The PC port allows players to mod the game back to its Dreamcast roots. These mods include, but are not limited to...
- Dreamcast Conversion
- Lantern Engine
- Dreamcast Character Pack
- Sound Overhaul
- Mimic Dreamcast Textures (For the DX models.)
- A brand new mission mode has been introduced to this version.
- The Game Gear games are a nice inclusion, though they only appear in the GameCube and the original 2004 PC ports.
- Compared to the Dreamcast version, due to the hardware currently available, the game now runs at 60 FPS, instead of just 30 FPS.
The DX version was met with mixed reviews, though poor by some people, It also spawned the false narrative by toxic detractors that Sonic Adventure is a terrible game.
- The graphical downgrades got so bad that there's an entire site devoted to showing how many downgrades there are.