Sonic 3D Blast
Sonic 3D Blast (known as Sonic 3D Flickies' Island in Japan and Europe) is an isometric platforming game developed by Traveller's Tales and published by Sega, released in 1996 for the Sega Genesis and Sega Saturn, with a PC port following a year later. It was the last Sonic game made for Sega Genesis.
- Misleading title: the game somewhat isn't 3D, as it's just a 2D game played in an isometric view to give the player an illusion of the game being 3D.
- Because of the isometric view and very wide maps, you can easily get lost and even go back to places you've already been, this is even worse on the last levels with large and wide designs full of obstacles.
- Also the isometric view can be quite uncomfortable in some places.
- The game is just a repetitive escort mission, as you have to destroy Badniks and escort Flickies to the goal. This was the main turning point for many fans, being said it's annoying for reasons:
- When Sonic gets hurt, all Flickies that he has will scatter all around the place.
- Even if the Flickies get hurt while Sonic doesn't, they will still scatter around.
- Some Flickies, especially the Red Flicky, can be difficult to catch.
- Flickies can fall in a lava pit or any similar dangerous areas, the only way to rescue it will be by throwing ourselves into danger too. The worst thing is that doing so will not only release the Flicky that we just saved, but also when Sonic receives damage, all the other Flickies will be scattered. This can be a real problem at the toughest levels, another way is to wait a long time for the Flicky to come back to rescue them.
- The special stages in the PC version are worse than the Sega Genesis version. The special stages are a mediocre attempt to adapt Saturn's stages, to start, the graphics and the stage look ugly and you can't see the explosives because of the limited camera, so you often bump into explosives because you can't see them. Besides, there are quite a few rings in the special early stages that can make getting the Chaos Emeralds easier.
- Although the title itself plays well, playing with the D-Pad in Sega Genesis is somewhat difficult. The new perspective makes it difficult to see where Sonic is, it is difficult to calculate jumps at times, and the simple task of jumping on an enemy can be more complicated than desirable.
- Sonic doesn't go as fast as he does in the previous games, as the fastest he can go is in a jogging position.
- Bad collision detection: Sonic can sometimes miss a platform even if he jumped perfectly on it.
- The Special Stages in the Genesis version are incredibly easy to complete, even if you hit yourself with skewers twice in a row, you can still get the Chaos Emeralds, plus, there are too many rings on stage that make it easier, and the position of the skewers is also lazy.
- When you collect all of the Chaos Emeralds, you don't get the ability to transform into Super Sonic, unlike Sonic 2 and Sonic 3 & Knuckles. Here, they only unlock the exclusive final boss to get the good ending, much like the first Sonic game.
- This can be remediated by installing the Director's Cut mod on the PC version.
- The Saturn version has long load times that are almost on par with the load times of Sonic '06.
- You're only allowed to get one Chaos Emerald per act in the Saturn and PC versions. For example, if you completed a Special Stage with Tails and got a Chaos Emerald and you try to do Knuckles' Special Stage (or vice versa), you will only get an extra life.
- There is no save feature in this game, not even on the Saturn or PC versions.
Even if hasn't aged well, it's still a good game, for good qualities, click here.
Sonic 3D Blast received mixed reviews, according to the review aggregator GameRankings. Mike Wallis, an employee of Sega at the time, recalled in an interview that the Genesis version was successful for the company, eventually selling over 700,000 copies. The Saturn version was also a commercial success and was one of the system's better-selling games, according to Wallis.Critics generally disapproved of Sonic 3D Blast's gameplay style, some finding its isometric perspective limiting. GamePro's Art Angel found that it made timing jumps and spin dashes to either destroy enemies or land on moving platforms frustrating at first, and that once those techniques are mastered the game suddenly becomes too easy. Crispin Boyer of Electronic Gaming Monthly remarked that "The game doesn't hold nearly as many secrets (as earlier Sonic the Hedgehog Games), and it gets repetitive after a while."
- The European box artwork for Sonic 3D Blast was created by Me Company. A clay model was used to design Sonic's head for the cover.
- This is the first Sonic game to be released on the Sega Saturn, though Sonic and Dr. Robotnik had originally appeared as unlockable characters in Christmas NiGHTS Into Dreams.
- Sonic 3D Blast was never released in Japan for the Genesis and PC until Sonic Mega Collection, but the Saturn version was released in Japan on October of 1999.
- The Homing Attack is introduced in the series as a power-up shield, and would become a part of Sonic's moveset from Sonic Adventure onwards.
- Two songs from the Genesis version of Sonic 3D Blast, Green Grove Zone Act 1 and Panic Puppet Zone Act 1, would be remixed in Sonic Adventure.
- One of the unused songs (Knuckles' Special Stage) from the prototype cassette would be remixed as "Pleasure Castle... for Twinkle Park" in Sonic Adventure.
- Due to technical limitations of the Sega Genesis/Mega Drive VRAM, the special stages in the Genesis version are displayed at 1:1 aspect ratio. This is why it looks stretched out compared to the main stages, which the game displays at 4:3 aspect ratio.
- If we insistently hit the cartridge while the game is running on the Mega Drive we will access the classic level selector. But the most curious thing is that it was not a bug: the programmers intentionally put it.
- A Sonic Jam promotional screenshot showed that Sonic 3D Blast was planned to have a Game.com version, which was later scrapped for unknown reasons.