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Slendytubbies 2D

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Slendytubbies 2D
A lazy adaptation of a bad game? Can't do that!
Genre(s): Survival horror
Item collecting
Platform(s): Microsoft Windows
Release: August 31, 2015
Engine: Unity
Developer(s): ZeoWorks
Publisher(s): ZeoWorks
Series: Slendytubbies
Predecessor: Slendytubbies II
Successor: Slendytubbies III

Slendytubbies 2D (also known as S2D Multiplayer) is a survival horror game developed by ZeoWorks and released on August 31, 2015.

As implied, it is a 2D adaptation of the Slendytubbies saga, featuring simpler graphics and altered gameplay.

Why It Sucks

  1. The 2D perspective doesn't mesh too well with the usual gameplay of a survival horror game. While survival horror games can indeed work in 2D, Slendytubbies 2D doesn't quite get it right.
    • You can see the map's monster aproaching you from miles away, which makes the "jumpscare" aspect non-existent, even then, their "screams" stop being scary after very little time.
    • Even when the monsters hide, their presences are pathetically obvious due to them being in visible motion before hiding.
  2. Bland graphics that look dull and washed out. Granted, horror "horror" games aren't meant to look happy, but that doesn't mean the graphics look good just because of that.
    • Many of the monster's designs don't translate well to 2D, making them look laughable.
  3. Co-op and Versus Modes are still boring and that is a really big problem considering those are the game's only modes.
    • Versus Mode is extremely unfair, in this mode not only is it impossible to win gameplay-wise due to the fact that players can respawn easily, but you also get no rewards at all for killing other players.
      • Sometimes, the host doesn't even bother to chase anyone, removing the challenge and turning the game into nothing less and nothing more than a roleplaying game.
    • Co-op is just flailing around until the other players collect everything or doing all the work while they distract the monster themselves.
  4. The maps you play in are mostly bland and don't really have much landmarks to remember.
    • "The Dream" a giant empty map with a plain checkerboard floor, basic gameplay elements, a spaghetti-like path and absolutely nothing else.
    • "Main Land S3 Edition" is just the normal "Main Land" map but instead of Tinky Winky it's Tinky Tank and that's about it.
  5. Despite being considered canon, there is no context whatsoever.
    • Why are there duplicates of the White Tubby everywhere?!
    • How exactly is the player taken to Laa-Laa's dream?
    • What is the point of collecting Tubby Custard anyway?

Redeeming Qualities

  1. Catchy menu music.
  2. The new monsters added are kinda cool.
  3. Some maps do look good (e.g, the Custard Reject Facility, Satellite Station and the Secret Lair to name a few).
  4. There is a purpose for the Tubby Custard now, you can buy accesories for your character using them.
  5. The win screen is amusing or at least rewarding.


  1. Due to copyright issues, the Google Play Store version of the game was renamed to "S2D Multiplayer" and sprites were altered to remove antennas and television screens.


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