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SlendyTubbies (2012)

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Time for Slendytubbies
Genre(s): Survival Horror
Item Collecting
Point and Click
Platform(s): Microsoft Windows
Release: December 12, 2012
Engine: Terror Engine
Developer(s): ZeoWorks

Slendytubbies is the first entry in the Slendytubbies saga.

Developed by ZeoWorks and released on December 12, 2012 for Microsoft Windows, meant to be a "remake" of Slenderman, instead featuring characters from the children's show Teletubbies.

Your goal is to collect 10 bowls of Tubby Custard while avoiding Tinky Winky, who is continuously following the player.

Intentionally Bad Qualities

  1. To get the cat out of the bag, the game feels like it was made as a joke, with A-Posing models hanging loose, default Unity assets, paulstretched music and a nonsensical premise. Considering the game got 4 sequels indicates that this is just ZeoWorks' first attempt.
  2. The game is pitifully short and has zero replay value. If you know where the tubby custards are placed, you can beat the game in less than 5 minutes.
  3. No context whatsoever. While there is a story, it is never told in-game, so most players will have no idea what is even happening, not helped that its not canon to the saga, despite the fact that this is the first game.
  4. The three maps are all the same, the only difference being the time of the day they take place, they are also nearly devoid of anything interesting, most of it being rocks, grass and trees and rarely something else.
    • Not to mention, none of them resemble Teletubby land at all save from poorly imported models of the Teletubbies' house and a few speakers hastily put into the map.
  5. Almost no sound effects, and the map music is a stretched audio of a deep voice speaking with high-pitched moans in the background, which doesn't even loop properly.
  6. Crouching serves no purpose whatsoever, and if you crouch on top of a custard while playing as Tinky Winky in Versus Mode you will fall off the map for an unknown reason.
  7. Unfair AI. Tinky Winky is programmed to move in the direction of the player, no matter where they are, this, combined with the fact that he speeds up the more Tubby Custard you have, will make him catch up to you very quickly.
  8. Despite the previous point, you can avoid Tinky Winky by simply not staring at him, making the game extremely easy, heck, you can even stand on top of him which makes him spin around wildly. This becomes an issue on Versus Mode where looking down makes you invulnerable, fortunately, this was partially fixed in the first update for the game.
  9. On multiplayer rooms, if a single player is killed, the usual "A player has been caught" message will appear on-screen, then, the entire room just ends, kicking everyone out.
  10. The graphics range from washed out to just awful, with the game barely looking like something above the Nintendo 64.
    • The usage of default Unity assets is extremely lazy and just looks bad in general.
    • The game tries to make Tinky Winky's barely existent AI less noticeable by adding thick fog, so you can't see him, which makes the game look terrible, alike to Superman 64's extremely foggy levels.
    • Blurry textures with inconsistent levels of detail, like the Teletubbies' textures versus the terrain's textures.
    • Tinky Winky is sliding in a permanent A-Pose because he has no animations at all, which is just pure laziness, and his face just seems pasted over.
    • Tinky Winky, Laa-Laa and Dipsy are all in their model's default poses.
    • The player character is in a permanent running animation, and crouching just squishes the model, both of which look absolutely ridiculous in practice. The constant running animation can clearly be seen in action in the game's trailer.
    • Laa-Laa "standing up" during her jumpscare is just her model getting rotated then falling over. Also, is she dead or not?
    • Similar to Laa-Laa's jumpscare, falling trees just hastily rotate when falling over.
    • Noo-Noo is just spinning in place, or just vacuuming with jerky movement depending on the update.
  11. The flashlight is useless, unless you're playing on the night map, as the day and dusk maps are already well illuminated. Oddly, the trailer shows the dusk map with very bright lightning compared to the actual game.
  12. Once you collect all the tubby custards, you are given a win screen and then booted to the main menu without explaining what happens next in the story, effectively making the entire game pointless.
  13. The game's win screen looks like something made using Roblox free models, and it doesn't even feel rewarding.

Good Qualities

  1. Decent concept, though, it didn't age well at all.
  2. There is a speaker hidden in the mountains that when approached will play “What’s Up” by 4 Non Blondes, which is a cool easter egg.
  3. Tinky Winky, screaming while sliding in an A-Pose is unintentionally hilarious, and the maps getting labeled by scary, scarier or scariest is funny too.
  4. Po's hung corspe shows actual effort: She isn't fully in an A-Pose, the noose around her neck is seemingly original, the slight swinging animation is competent, and her screen is shattered which looks slightly creepy.
  5. At least the graphics are accurate to Slenderman in some way.
  6. The game allows use of custom skins for multiplayer, and are compatible with other games.
  7. The trailer is pretty well-made, unfortunately the game is not.
  8. The game recieved an update that fixed bugs and added more interactive objects on the map, like a sliding door, falling trees, etc. Though, the remaster and every other game in the saga omits most of these features for some reason.
  9. The night map can be potentially scary, and the flashlight does have a purpose there.
  10. The music can be quite unnerving, like the title theme, even if it's just the Teletubbies theme song slowed down and distorted, or the map theme, that still sounds a bit eerie.
  11. The other Slendytubbies games, like Slendytubbies 3 (campaign mode only) and 2D, are better, but not by much.
  12. The pop ups actually work at scaring people.



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