Slender: The Arrival

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Slender: The Arrival
Slender The Arrival.png
Slender Man will never arrive to see this mess of a game
Protagonist: Lauren
Genre: Survival Horror
Platforms: Steam
PlayStation 3
Xbox 360
Xbox One
PlayStation 4
Wii U
Nintendo Switch
Release Date: Microsoft Windows:
WW: March 26, 2013

PlayStation 3:
NA: September 23, 2014
EU: September 24, 2014

Xbox 360:
WW: September 24, 2014

PlayStation 4:
NA: March 24, 2015
EU: March 25, 2015

Xbox One:
WW: March 25, 2015

Wii U:
NA: October 22, 2015
EU: October 29, 2015

Nintendo Switch:
NA: June 20, 2019
EU: June 20, 2019

Developer: Blue Isle Studios
Parsec Productions
Publisher: Midnight City
Next Game: The Chaser (Pre-production)

Slender: The Arrival is a survival horror video game developed by Blue Isle Studios as a fully realized, commercial version to Parsec Productions' Slender: The Eight Pages. It was released on Microsoft Windows and OS X on March 26, 2013. The game was released on PlayStation 4 on March 24, 2015 in North America and March 25, 2015 in Europe and Xbox One on March 25, 2015 worldwide. Like its predecessor, the game is based on the Something Awful forums' creation, the Slender Man. A remaster is set to release on Oct. 31, 2019.

Bad Qualities

  1. The graphics looks dated. Despite being a 2013 game, it looks like it's from 2006.
  2. The character models are also poor except Slender Man.
  3. The game isn't all that scary.
  4. It's incredibly dark on the PS3 version, making it almost impossible to see without the flashlight.
  5. All you do is look for "X" number of objects while avoiding Slender Man.
  6. The story leaves a lot of unanswered questions and doesn't really make much sense as a whole.
  7. Very disjointed pacing, calm at one moment and then chaos the next, this happens way too often.
  8. Unsatisfying ending. Even with the new ending in the updated version.
  9. It can be beaten at around two-three hours.
  10. The notes you find don't do much, but try to tell you something (not all that important) about the characters, that you should avoid Slender Man, something completely trivial or just irrelevant to the overall plot.
  11. The 2nd level and 9th level have you collecting pages. While this is faithful to the original, there's no reason to collect them whatsoever.
  12. There are characters, but you barely get to know any of them beyond what is in the notes.

Good Qualities

  1. Okay voice acting.
  2. Slender Man's design looks nice and is way more detailed than the original version.
  3. Good atmosphere.
  4. Great soundtrack.
  5. The 6th level is a remake of the original Eight Pages, which looks nice.


Slender: The Arrival received mixed to positive reviews, with critics praising its soundtrack, tense atmosphere and scares, but also criticizing its shorter than expected campaign length and repetitive gameplay. Aggregating review website Metacritic gave the Xbox 360 version 61/100 based on 5 reviews, the Microsoft Windows version 65/100 based on 30 reviews, the PlayStation 4 version 60/100 based on 8 reviews, the Xbox One version 59/100 based on 6 reviews, and the PlayStation 3 version 48/100 based on 4 reviews.

In a positive review, The Escapist said "you may have mixed feelings about its brevity and the repetitive mechanics, but it's certainly a well-built game that, above all, is scary to play" and gave the game a score of 4.5 stars out of 5. VVGtv gave the game a score of 8.8/10, praising the game's graphics, sound, gameplay (with the exception of a few elements) and mystery element, while criticising the short story, adding that "if you played The Eight Pages and are looking for the next scare to really get your adrenaline pumping and to get you to yell like you did when you first saw Slenderman right behind you, this game will not disappoint". GameSpot gave the game a score of 8.5/10, calling it "one of the most terrifying games in recent memory".

In a negative review, VideoGamer said The Arrival is a "frustrating game, not just because it can be occasionally unfair but because these guys clearly have no idea how to promote fear. Running around playing kiss chase with a trans-dimensional being doesn't really cut it." and gave it a score of 4/10. The Metro also criticized the lack of varied gameplay, stating, "the first game had little real gameplay and this sequel does nothing to expand things, just repeat the experience often enough to rob it of its power." and gave it a score of 6/10.