Silent Hill Homecoming

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Silent Hill Homecoming
A horror game turned into an Action Combat game.
Genre: Survival Horror
Platforms: Microsoft Windows
PlayStation 3
Xbox 360
Release Date: September 30, 2008
Developer: Double Helix Games
Publisher: Konami
Made in: United States
Franchise: Silent Hill
Previous Game: Silent Hill: Origins
Next Game: Silent Hill: Shattered Memories

Silent Hill: Homecoming is a survival horror video game, the sixth installment in the Silent Hill series, developed by Double Helix Games. The game was released on September 30, 2008, in North America for the PlayStation 3 and Xbox 360, and the Microsoft Windows version was released for North, Central and South America on November 6, 2008, exclusively through Valve Corporation's Steam digital content delivery service.

Why It Sucks

  1. Horrible camera. The game lacks the quick turn around button. If you want to turn around and run away from something, you have to swing the camera all the way around you 180 degrees before you can do that.
  2. It isn't scary at all. Like many recent "horror" games, it relies purely on spooky scenery and cheap jumpscares, rather than actual mechanics and atmospheres that make the player feel unsettled. The psychological horror aspect of previous Silent Hill games is completely absent, too. Rather than scary, the game itself is more frustrating.
  3. Barely feels like a Silent Hill game. The developers clearly wanted to make an action game, which directly contradicts the idea of survival horror and exploration.
  4. Shoved-in "symbolism" about the main protagonist being a war veteran.
  5. Painfully stupid enemy AI. When you're on the other side of a doorway, the enemies can no longer chase you and instead gets stuck on the doorway.
  6. Poor story with uninteresting characters.
  7. Tedious combat. The combat itself is very difficult because enemies can easily stunlock you with multiple attacks. Although there is a dodge button, it's impossible to dodge because most enemies don't have wind-up animations, nor do they have any sort of sound or motion or anything to alert the player of the attack.
  8. Several puzzles are little more than trial-and-error.
  9. Bad character animations. Some character models are very unpolished and uncanny valley.
  10. Pyramid Head appears for no reason other than fanservice. Pyramid Head serve as a manifestation of James's unfulfilled desire for punishment for Mary Shepherd-Sunderland's death, as well as his guilt.
  11. Unlike Silent Hill 2, where there were sexy nurses to represent James' repressed hatred of women. There's no reason for there to be nurses since Alex's backstory and emotions have nothing to do with women. The developers added the sexy nurses into the game because of them being "Iconic" to the franchise rather than how they actually belonged in Silent Hill 2. The diary itself doesn't really explain why this is the case either.
  12. This is the game that cause the real decline of the Silent Hill franchise.
  13. Incredibly dumb plot twists. Alex's big character motif is that he was in the army, but then there's a dumb plot twist that somehow said he was in really a mental hospital because "He's Crazy?!"
  14. Uninteresting Endings. The first ending is a generic Happy ending which it only really involves Alex getting out alive. The second ending is Alex somehow becoming Pyramid Head for no reason. There is a UFO ending but that's simply not enough to excuse the poor plot.
  15. Speaking of guns, the excuse to why you get a gun in this game is really dumb. In the first Silent Hill game, the reason why Harry was giving a gun was to protect himself from any danger he'll encounter while looking for his daughter. In Homecoming, the reason why Alex was given a gun is because "He's a soldier."
  16. This is the only Silent Hill game that was never released in Japan.

Redeeming Qualities

  1. Amazing boss battles.
  2. Great soundtrack composed by series veteran Akira Yamaoka.
  3. Good monster variety. There are a good variety of monsters that look terrifying, but sadly they were put into scenarios that completely lack horror.
  4. It was the first game in the series to show detailed transitions to the Otherworld in-game, rather than have them occur suddenly in cutscenes or while loading areas.


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