Sea of Thieves
Sea of Thieves is an action-adventure video game developed by Rare and published by Microsoft as a console-exclusive for Xbox One released on the 20th of March 2018.
Why It Sucks
- The game essentially launched as a Beta, with barely any content and close to zero replay value, yet it charges full price.
- There are only three types of "quests": catching animals, killing skeletons, and digging treasure. These quests are all extremely repetitive and get boring very quickly.
- There's zero progression other than cosmetics which don't affect the gameplay at all.
- Since the game is played in first-person, you can't even see your own customized character unless they're dancing.
- False Advertising: The game had promised to have a very strong end-game once you become a Pirate Legend, yet becoming Pirate Legend does nothing meaningful.
- Very few enemy types besides generic skeletons that are boring to kill. The skeletons also have poor AI and pose very little threat.
- Dying has no consequences because you just respawn, same for your pirate ship, this makes PvP combat meaningless.
- Since players only have four weapons and no way to customize how their character plays, combat is repetitive and boring too.
- Even though it is possible to play the game in Single player, it is extremely tedious to do so because ships are designed to be managed by 2 or 4 people, playing single player means you have to do everything by yourself.
- One of the "highlight events" of the game is encountering the Kraken, but the Kraken doesn't even have a character model, it's just a bunch of tentacles with no body.
- The water becomes dark when the Kraken appears to try to hide this, but it is still very obvious.
- No endgame whatsoever, once you do each of the three fetch quests once and find the Kraken, you've pretty much seen all the content the game has to offer.
- The game crashed at launch because of the player overpopulation (though this was because Rare didn't expect this amount of players in the game, fortunately, it's fixed now).
- Nice colorful art style with spectacular looking water. The fact that it runs on Unreal Engine 4 helps.
- The character designs are pretty cool to look at.
- It's soundtrack is decent.
- The game has little trouble running on weaker PCs.
Sea of Thieves was heavily hyped by Microsoft for several years and was seen by many as the solution to the Xbox One's lacking first-party library and Rare Studio's comeback after spending years doing nothing but Kinect games. However, when the game was released it received very negative reception due to the game obviously being released barebones and lacking in content despite charging full price. The game was described by most reviewers and players as boring and repetitive.
Angry Joe gave the game a 4/10, calling it a rip-off with its $60 price tag and criticizing the severe lack of content. Joe, along with many other critics, compared the game to No Man's Sky.
Initially, the game had a rather large player base, but after two weeks it dropped significantly. This was because a large amount of players who were either only playing the game through the Xbox One's Game Pass free trial or abandoned it very quickly.
In response to the backlash over the game, many described it as "Make your own fun" but that did little to excuse the lack of content, if anything most pointed out that the game has so little actual content that "making your own fun" is not possible.
Rare has promised that more content will be released for free in the upcoming months, but a large amount of players have already abandoned the game regardless. According to an interview with a former Rare developer, Rare themselves also knew that the game was shallow and boring yet they decided to release it anyways instead of delaying it to add more content.
The game caused most people to lose hope that Rare could return to their glory days.