S.O.E.: Operation Avalanche
|S.O.E.: Operation Avalanche|
S.O.E.: Operation Avalanche is a 2005 first-person shooter video game developed by Atomic Planet Entertainment and published by Frogster Interactive for Microsoft Windows, and Midas Interactive Entertainment for the PlayStation 2 only in Europe.
An Allied spy infiltrates the Swiss Alps to rescue an American general who is held prisoner by the Germans.
Soldier has to move unnoticed through the enemy territory, effectively and as quietly as possible eliminating enemies on his way.
Why It’s an Avalanche of Disaster
- The title itself, for being ridiculously generic.
- Extremely short; the game can be beaten in less than an hour and has only seven missions. One of which lasts for only two minutes.
- Broken and cheap AI that can very easily detect you in stealth-based levels.
- Choppy framerate.
- Ugly graphics with bare-minimum draw distance, comparable to a PlayStation or Nintendo 64 game.
- Terrible sound design.
- Boring and generic "WWII movie/game" soundtrack.
- The stealth levels have the worst-programmed scripts. You must follow the exact this path set by the level designer, otherwise the alarm goes off and you restart the level from the beginning.
- The difficulty level only differs in the amount of ammunition.
- The game has no checkpoints. If you even lose at the very end of a given mission, you have to literally go through everything from the beginning.
- Known as WWII: Soldier for the PlayStation 2.