Rockstar Games (2016-present)

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Rockstar Games
Rockstar Games Logo.svg
"I got caught up in the money... the power... I don't give a shit, oh fuck man..."
Big Smoke
Founded: December 1998
Founder: Sam Houser
Dan Houser
Terry Donovan
Jamie King
Headquarters: New York City, United States
Key people: Sam Houser (president)
Services: Rockstar Games Social Club
Predecessor: BMG Interactive
Parent: Take-Two Interactive
Subsidiaries:
Rockstar Dundee
Rockstar India
Rockstar International
Rockstar Leeds
Rockstar Lincoln
Rockstar London
Rockstar New England
Rockstar North
Rockstar San Diego
Rockstar Toronto
Website: https://www.rockstargames.com/


Rockstar Games, Inc. is an American video game publisher based in New York City, United States. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from Rockstar's predecessor BMG Interactive. They're best known for publishing the Grand Theft Auto, Midnight Club, Red Dead and Max Payne franchises.

Why They're Not Rockstars Anymore

  1. Like all other hated companies (i.e. Konami and Blizzard), they went greedy.
  2. They only care about and milk the Grand Theft Auto series to death and ignore their other franchises like the Manhunt, Midnight Club, Max Payne, and Bully franchises. They even canceled Bully 2 because of this.
  3. The infamous "Shark Cards" in GTA Online, which, you have to pay these in order to gain money easily in GTA Online. Grinding in GTA Online is an extremely sluggish process, even completing the biggest heist available, the Diamond Casino heist, will only yield you around 1 million dollars, and some of the best vehicles and assets in the game costs around 3 million.
    • This has been partially remedied with the Cayo Perico heist, though even that doesn't help when it comes to dealing with inhumanly accurate enemies, and their pistols doing more damage to you than any other weapons. Worse, you can't carry more loot unless more players are available to collect it as well.
  4. They and the voice actors parted ways on bad terms. For example, after Michael Hollick argued with Rockstar over him not being paid enough after his work for Grand Theft Auto IV; he received $100,000 in total for his work while the video game grossed $600 million in total. As a result, Hollick refused to do voice acting again in Episodes from Liberty City.
  5. Crunch culture is running rampant. Sam Houser himself is a workaholic, and expects his employees to do the same. During Red Dead Redemption 2's development, they forced their employees to work 100 hours/week.
  6. Rockstar and Nintendo did not have a good relationship with each other, as up until 2021, they refused to release the GTA titles on their consoles (excluding the handhelds), and only a select few of their games were released on said consoles, like Bully: Scholarship Edition and Manhunt 2 on the Wii, and L.A. Noire on the Switch.
    • Grand Theft Auto: The Trilogy – The Definitive Edition, which includes GTA 3, San Andreas and Vice City, will finally premiere on the Nintendo Switch in 2022.
  7. Similarly to Bethesda constantly re-releasing The Elder Scrolls V: Skyrim, they have re-released Grand Theft Auto V too many times. Considering that the game released in 2013 and is available for three different console generations, this can be seen as them trying to milk the game as much as they can before they release a new Grand Theft Auto game.
    • Their obsession with GTA Online got so bad that they had to confirm that GTA VI would have single-player in an interview though shorter
    • On the subject of Grand Theft Auto, they haven't released the last game in the 3D Universe (or III) era, Grand Theft Auto: Vice City Stories for mobile devices, despite all the previous GTA III era games (minus GTA Advance) being released on there.
  8. They have been releasing all the Saints Row-esque stuff to GTA Online such as jet bikes and flying DeLorean DMC 12s. Thinking about this through, they ended up (unironically) ripping-off several gameplay mechanics, from an ex-GTA clone, who used to try to rip off the original pre–2008 GTA games.
  9. People have been kicked out of the GTA Online lobbies for no reason. It's rather easy telling how bad the admins are.
  10. Rockstar hasn't made any changes to the chaotic PC port of GTA Online to alleviate hackers and modders plagued into the official servers.
  11. Even back then, they have a handful of sub-par games like Earthworm Jim 3D under their name.
    • Their PC ports (except for Max Payne 3 and Grand Theft Auto V) are poorly optimized or programmed for example: while GTA III, Vice City and San Andreas run fine, they can be glitchy if you uncap the framerate. GTA IV runs poorly even on powerful GPUs without any tweaks. In Bully, at times the textures won't even load and crashes on modern PCs. Red Dead Redemption 2 suffers from stuttering, texture pop in and frequent crashes. To make matters worse Rockstar doesn’t bother to fix these issues (though RDR2 was updated and now the port is improved).
  12. They are trying to copy Fortnite as they revealed that Gta 6's Online will have seasons
  13. They included the Rockstar Social Club Launcher on PC to their games, making an internet connection mandatory just to be able to play single-player. No internet connection means not being able to play their games on PC, further hampered by their also pathetic launcher.
  14. They released their same game (yep, you guessed it, Grand Theft Auto V again) when they first revealed their trailer for the PlayStation 5 and Xbox Series S/X, calling it "Expanded & Enhanced". Both the PlayStation trailer and Rockstar Games trailer have way more dislikes than likes, which shows how completely out of touch they've become. Take-Two Interactive may be bad, but now Rockstar Games have shown how little they truly care about their own community and fans, if at all.
  15. Their customer support is utterly useless. You can't file a ticket at all since there's no option to do so (and when there is, they often use their bots to make automated responses for them), and their phone number is worthless. And when you do get their email address, responses are almost always met with silence. Worse, their Twitter account is next to useless because no matter how damning the evidence you provide to them, they will basically never respond whatsoever and will outright ignore them. Or they'll use their generic responses with equally-generic solutions that basically never work, further evidencing their lack of care towards their own fans.

Redeeming Qualities

  1. Red Dead Redemption 2 still was a success.
    • But of course, much like Grand Theft Auto V, Rockstar Games deliberately abandoned Red Dead Redemption 2 by making all content to be exclusive for Red Dead Online.
  2. Unlike their sister company, 2K, they didn't focus on loot boxes.
  3. After Take-Two Interactive attempted to discontinue OpenIV, heavy fan backlash occurred and Rockstar re-released it along with an apology (though of course, this is basically Rockstar Games being pragmatic about it and not because they care about OpenIV).
  4. They sued a lawsuit against the Luna mod menu.
  5. Before Grand Theft Auto Online went downhill in 2016 and hit their reputation hard, they and the GTAO itself used to be good and have enough qualities to be on the Awesome Games Wiki.
  6. They've repeatedly made it clear that they have absolutely no interest in appealing to SJWs, don't see the need to have playable female characters in the game unless the plot absolutely demands it, and have even publicly complained about how cancel culture makes it harder to develop satirical video games without offending people.
    • This, of course, was all just a facade.

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