Rock 'Em Sock 'Em Robots

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Rock 'Em Sock 'Em Robots
Rock'emrobots.jpg
Robots will be defeated.... and the buttons on your Game Boy Advance too.
Genre: Fighting
Platforms: Game Boy Advance
Release Date: NA: October 26, 2006
EU: December 1, 2006
Developer: Full Fat Productions
Publisher: NA: Destination Software
EU: Zoo Digital Publishing
Made in: United Kingdom
Franchise: Rock 'Em Sock 'Em Robots


Rock 'Em Sock 'Em Robots is a 2006 fighting video game developed by Full Fat Productions and published by Destination Software in North America, and Zoo Digital Publishing in Europe for the Game Boy Advance. The game is based heavily on a 1964 toy of the same name.

Why It Sucks

  1. Unresponsive, slippery, controls and gameplay: The characters move a little slowly and you have to smash the buttons to hit your opponent and at the end of the fights you have to rapidly smash the L and R buttons to give your opponent a special attack to win. To add insult to injury, smashing the bumper buttons of the GBA too much can literally damage them.
  2. The game is short; it can be over in an hour or even less.
  3. The game modes themselves don't help, they're very boring because of the game's gameplay,besides what are the same but with minor changes, which is lazy and they're just there to fill in space.
  4. There are little varieties of punches and combos, this because the Game Boy Advance only has 4 buttons to play, for a fighting game, in case it can get tedious in less than 15 minutes because you only have the typical punches and kicks.
  5. Poor, grainy, graphics for a late Game Boy Advance game, especially backgrounds.
  6. The characters do not have any other hits, combos, or special attacks, so all the characters are the same but with different colors, Which is lazy and doesn't give you interest to try the other characters.
  7. The maps are the same; the only thing that changes is the background, so it becomes even more tedious to play and more poorly artistic.
  8. There are few sound effects, and in itself the few sound effects out there are mediocre at best and horrible at worst and they have very sharp and annoying tones they're very easy to forget and the soundtrack, although passable, it consists of a loop of maximum 10 seconds that repeats quite a bit and becomes boring very fast.
  9. The game does not have a multiplayer, which is strange for a late Game Boy Advance fighting game, Because of this, the only thing available is to play with the CPU and CPU itself presents almost no challenge and you can knock them out in seconds.
  10. No auto-save included, however every time you finish a fight in the mode where you have to fight with other robot opponents of different colors you get a password that you have to enter to play again where you were, in case it doesn't make sense because the mode can be finished in an hour or less, so adding a password is quite useless, it's still quite short (4 digits), so if for some reason you stopped playing you can play where you stayed.

The Only Redeeming Quality

  1. The music is passable despite being repetitive.

Reception

Rock 'Em Sock 'Em Robots was panned by critics in general, receiving 1.5/10 from IGN, 2.2/10 from GameSpot, and obtaining an aggregate score of 21/100 on Metacritic. The chief issues reviewers found with the game were bland, repetitive graphics and backgrounds, a lack of challenge in the AI opponents and the absence of a multiplayer mode. Critics also noted the lack of well-differentiated gameplay modes, and a resultant lack of longevity in the title, with one commenting that you can play through everything the game has to offer in about 20 minutes. One critic even noted that you could "beat the game with your eyes closed."

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